reviewed by Paul Levitz
Paul
Williams. The US Graphic Novel. Edinburgh University Press, 2022. $29.95
(Paperback). ISBN 9781474423373. Critical Insights in American Studies series. https://edinburghuniversitypress.com/book-the-us-graphic-novel.html
Paul
Williams’ survey of The US Graphic Novel suffers from his lack of
commitment to a definition of the subject.
The boundaries of the forms of graphic literature and a strict
categorization of the various niches and their overlap is a taxonomy that has
yet to achieve any general agreement in the academy or among practitioners.
However, in order to advance the study of this evolving and interesting form,
it is necessary to make at least a hypothesis of definition. Supreme Court Justice Potter Stewart’s
classic comment, “I know it when I see it” seems even less adequate to define
the graphic novel than the pornography he was referring to when he made the
remark.
As
studied through various disciplines, the concept of a graphic novel
changes. Williams at times seems to
define it simply as an illustrated text of a certain length (going as minimal as
48 pages, which while typical of the European album has rarely been considered
definitional in the United States) in a book format. Lacking boundaries, he digresses into
considering works like Don Freeman’s It Shouldn’t Happen in which there
is no integration between the illustrations and textual material as a graphic
novel. The subject matter is serious,
and if we apply the lens of defining the graphic novel by criteria of
literature which considers the human condition, it would certainly be a worthy
step in the evolution. On the other
hand, considered as part of the nascent field of comic studies, it is largely
if not totally irrelevant.
In
my worlds, I accept two definitions: as a practitioner or when teaching the
business of publishing, the conventional marketplace wisdom: the graphic novel
is any content in a book format that utilizes the techniques of sequential
storytelling where the art and text (if any) are integrated rather than
segregated. When teaching the graphic
novel as literature, I look to content that rises above genre to tell
non-formulaic fiction or non-fiction with the potential to touch the soul, and
is packaged in a book form, again using integrated sequential art and text. This definition removes my old friend Arnold
Drake’s It Rhymes With Lust from the evolution, and marks Harvey
Kurtzman’s Jungle Book as the beginning of the ‘modern’ American graphic
novel. In both situations, I focus on
work first published in America, not because the rest isn’t important, but to
avoid over-complicating the analysis and burdening it with difficult to prove
assumptions about access creating influence.
I place no importance on these working definitions beyond their utility
in my work or teaching and defer to the academy to eventually define terms
better…but the absence of any tentative definition in Williams’ book seems a
critical flaw.
Where Williams is most interesting is when he
places the evolution of comics and the graphic in context with other media and
an international perspective, acknowledging that developments in the United
States are not the only ones relevant to this process. Various works that he explores at some length
such as Miné Okubo’s Citizen 13660 deserve more consideration than
usually given, and his perspectives are illuminating. Developed as a theory and focused on, this
could have been a very worthwhile book.
As presented, it mixes with a great deal of material that has already
been more deeply explored by many others and distracts us by a biased
perspective (is it really more relevant to the evolution of the U.S. graphic
novel that Nick Drnaso’s Sabrina was longlisted for the Booker Prize
than that Art Spiegelman’s Maus actually was awarded a Pulitzer
Prize?).
There’s an intrinsic challenge in conflict between
the history of a media form (comics), its near-relatives (those works which
utilize some of the classic tools but not all, or not in the classic manner),
and other forms that have their own evolution (illustrated books). One of the most joyous aspects of the way
that current technology has permitted the breakdown of these boundaries is the
explosion of barely categorizable works (is Lauren Redniss’ Radioactive to
be considered a graphic novel when it is non-fiction, certainly not comics, and
utilizes visual tools outside of the conventions?). The success of the graphic novel as a
marketing term encompassing a diverse range of visual literature, journalism
and non-fiction is one of the fascinating components fueling a creative
explosion in the United States and elsewhere, along with the empowerment of
artists being able to reach audience with fewer or weaker gatekeepers, vastly
reduced or eliminated preproduction expenses, and access to software enabling easy
merging of images.
The subject matter Williams covers is fascinating,
and he finds topics where he offers insights not frequently duplicated in the
scholarly literature. But the overall
quality of the volume is dramatically limited by his lack of definition. To quote Anne Enright, an author who did win
the Booker prize that Williams respects so much, “All description is an opinion
about the world. Find a place to stand.”
No comments:
Post a Comment