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Showing posts with label comic books. Show all posts
Showing posts with label comic books. Show all posts

Sunday, October 13, 2024

Research Prompt: What is the most panels ever used on a comics page?

 by Mike Rhode (updated 10/14/2024 with additional suggestions as an addendum)

I was at a talk by Jonathan Roth this weekend, who was asking children how many panels a comics page should have. He usually defaulted to 3 or 4 in his Rover and Speck graphic novels. He asked me what the largest number ever used was... so I reached out to some comics scholar friends.

Here's some pages they came up with...

Going back to Jim Starlin's 1970's Warlock with 33 panels...

 
This Milo Manara page from Giuseppe Bergman has about 38 panels...
 

 
Longshot Comics by Shane Simmons has 40 panels...

 
 A page from Spinoza #3 with 53 panels...

 
 Lewis Trondheim's Mr. O has 60 panels... and Darko Macan notes, "Mister O and Shane Simmons differ from the others because their *every* page has the same busy grid."
 
  
 
Possibly 81 panels in Gaiman’s Miracle Man depending on how you define a panel... (I personally would consider this to be 13, based just on dialogue balloons).
 

Joe Matt's "Hell to Pay" from Peepshow has 96 panels...


There’s a page from Paul Chadwick's Concrete where he’s swimming across the Atlantic Ocean with 150 panels...

 
 
The What Were Comics? project has this example of 236 panels in Marvel Graphic Novel #6, aka Star Slammers by Walt Simonson... (Andrei Molotiu noted, and I agree: Some of those are a bit iffy, like the Simonson --it may have a grid superimposed on it, but absolutely no one would read the majority of those squares as individual panels.)
 
 
Flood, by Eric Drooker has a 16x16 grid for 256 panels, but half are blank...

 
Andreas's Rork had 300, according to Will Quinn on Twitter in 2018...




... and that appears to be the winner at the moment, although something by Chris Ware could dethrone it, I suppose. Leave a note in comments if you have other suggestions.

So why use this many panels on a single page? What effect are these cartoonists attempting to show? Does it work? 

Addendum

Paul Gravett linked to this on Facebook, and I posted it to two comics studies lists, and here's some more suggestions.

from Andrei Molotiu: The second page of Bill Griffith's "The Plot Thickens" from Raw no. 2? (60 or 61 depending on how you count "End"- MR)


from Box Brown: There's a Chris Ware page that has 177 panels...


 from Alex Fitch: Apparently Absolute Batman 1 has quite a few; a couple of Liam Sharp’s Hulk issues were pretty packed with panels, and Woodrow Phoenix’s She Lives has 64 panel pages…

from JL Mast: A page I did for one of my webcomics 20 years ago! 400 small panels.

from Harry Demetrious (and Nicolas Verstappen agreed and provided an image from the book): Frank Quitely draws panels descending into infinity in Multiversity, thousands if not millions. The "what shall I watch tonight?" page, endless thumbnail choices wiping out narrative immersion....
 

 

from John Bateman: Beyruth, Danilo (2012). Astronauta: Magnetar. São Paulo: Editora Panini. p. 41. I count 424 panels. Paul Gravett followed up on this and provided the image: An interesting example here from Brazil: 'The Astronaut' is a graphic novel from 2015, an adult version of a Maurício de Souza character, but real sci-fi, with lots of physics explaining astronomy. Here a full-page multiplies, first by 4 and then by more... (since it's just copying the same 9 panels multiple times, I think this has to have a qualifier - MR)


 

Lucio Luiz provides considerably more information for the above page's design: 

I’d like to show you a page with 1,224 panels. It’s from Astronauta: Magnetar of Danilo Beyruth (it was published in some countries, but I’m not sure if it was published in English).

To give you context about the narrative, [here's] five pages (38 to 42), but the page with a lot of panels is page 41. This character is stuck in space, alone. In page 38 he starts his “day 1” with his routine. In page 39, he starts “day 2” with the same routine. And this routine goes on with page 40 repeating the same 9 panels, each time smaller. In page 41, there is 136 repetitions (the routine has 9 panels, so 136 x 9 = 1,224  panels in this page). In page 42 the sequence finishes with a single panel with “Day 146”. And that was really the 146th day because the routine appeared exact 145 times in the 4 prior pages. This scan is not very good, but in the comic, all panels, even the smallest, are well defined. I believe it’s a great amount of panels and also a great way to show the loneliness of the character in all these days stuck in space (that was exactly Beyruth's intention, by the way).

 

 



Final update (10/25/24): 

Aaron Kashtan: How about this strip by Mark Newgarden from Raw #6?



This is the one where the one guy has a nosebleed, and he doesn't have a tissue to stop it. And the other guy says to use a rag instead, and the first guy says "The New York Post is considered a rag" and he stuffs the New York Post into his nose.
 

Mark Newgarden: Aaron Kashtan I was trying to outdo Subitzky, so I must have counted.


Tuesday, July 30, 2024

Book Review: Small Altars by Justin Gardiner

reviewed by Liz Brown, Outreach & Instruction Librarian, Kraemer Family Library, University of Colorado, Colorado Springs

Justin Gardiner. Small Altars. North Adams: Tupelo Press, 2024. US$22. https://press.uchicago.edu/ucp/books/book/distributed/S/bo221357365.html

Small Altars is an extended eulogy to Gardiner’s brother Aaron, who died of synovial sarcoma in 2019. The literary press publisher marketed it as linked to the world of comic books, blurbing it with “In Small Altars, Justin Gardiner delves into the world of comic books and superheroes as a means for coming to terms with the many struggles of his brother’s life, as well as his untimely death, offering a lyric and honest portrayal of the tolls of mental illness, the redemptive powers of art and familial love, and the complex workings of grief.” Aaron “was born with a borderline learning disability” and schizoaffective disorder. The book describes the time Gardiner spent with Aaron during their childhood, growing apart as they aged, then returning to his brother’s side as an occasional caregiver. Threaded throughout are reflections on the activities and fandoms Aaron enjoyed - sci fi novels, Star Wars movies, piano music, Marvel comics and the Cinematic Universe, board and tabletop role-playing games.

However, Gardiner remains aloof and dismissive of the hobbies that his brother enjoyed, viewing poetry as a more “evolved” literary form, more worthy of adult and scholarly attention. Comics and their related franchises are “predictable” and “claustrophobic.” The Gardiner brothers may have watched the Marvel Cinematic Universe unfold side by side, but it is clear that Justin did not probe deeply into what held Aaron’s attention within their stories. Instead, he is perpetually pathologizing his brother, and even random strangers around him, putting forth many suppositions but demonstrating only surface level research into his wayward diagnoses. A love of comics is an escapist route back to childhood, according to Justin- the only time his brother’s behaviors met society's expectations and the only time Justin was not bored, tired, embarrassed, embittered by being associated with his brother. Gardiner veers away from any attempts to more deeply and empathetically understand his brother’s enjoyment of the mediums in favor of describing his own feelings and how uncomfortable he was interacting with his brother. Panel gutters are a looming space where Gardiner is unwilling to venture forth and examine with any kind of serious contemplation.

His brother’s lifelong efforts at playing the piano is similarly deemed a waste of time because Aaron “never composed his own songs or made any money off of it.” Gardiner briefly describes what Aaron did make money off of- working as a janitor for the Pearl Buck Center, a preschool for students with cognitive disabilities and where many of Aaron’s coworkers also had mental health or cognitive disabilities. "I knew full well how important Pearl Buck was to my brother, yet I avoided any direct contact with it..." While those feelings are valid and probably relatable to many people who don't have disabilities, this work does nothing to change people's expectations or behaviors in a way that uplifts the people who share Aaron’s experiences.

Ultimately, this title illuminates a gap in literature for thoughtful investigations into the role fandoms play for adults with cognitive impairments and mental disabilities. The topic is well worth investigating but readers would be better off directing their attention towards more empathetic and well-researched titles, such as The THUD (Mikael Ross and Nika Knight (trans.).  Seattle: Fantagraphics, 2001)



Tuesday, September 5, 2023

Book Review: Desegregating Comics: Debating Blackness in the Golden Age of American Comics, edited by Qiana Whitted

Reviewed by Michael Kobre

Desegregating Comics: Debating Blackness in the Golden Age of American Comics, edited by Qiana Whitted. New Brunswick: Rutgers University Press, 2023. 358 pp. ISBN: 9781978825017. U.S. $34.95. https://www.rutgersuniversitypress.org/desegregating-comics/9781978825017

 

            Taken together, the critical essays in Desgregating Comics: Debating Blackness in the Golden Age of American Comics tell a history of American comics that many of us don’t know or, at best, only know in part. As the collection’s editor Qiana Whitted points out in her introduction, “the earliest and most prolific decades of the comics industry also correspond with the Jim Crow era” (6). Consequently, like pretty much everything else in American life, comics pages too were places where borders (both literal and figurative) were regularly policed and sometimes subverted, where equal opportunity was constricted and mostly denied, and where struggles were fought all the time over representation and images of blackness. As Whitted goes on to say, our understanding of this convergence between comics history and Jim Crow America raises important questions “about access, ideology, and the politics of interracial contact, both in the panels and in the production of comics” (6).

            In exploring this history and taking on these questions, Desegregating Comics ranges widely. Some chapters examine the work of well-known creators like George Herriman, Will Eisner, and Matt Baker. Some discuss the early comics work of Black painters and muralists like Romare Bearden and Al Hollingsworth, whose achievements in the visual arts were, as the authors here argue, shaped at least in part by their work as cartoonists at the beginning of their careers. Many chapters highlight the importance of the Black press, notably the comics section of The Pittsburgh Courier and the paper’s vibrant print culture. Other chapters examine characters who are obscure to us now, such as Neil Knight, a Buck Rogers-like space adventurer fighting colonialism on other planets in The Courier’s comics section; Lobo, a Black cowboy in a typically short-lived series (for titles with Black characters, that is) published by Dell in 1965; and The Voodoo Man, a Fox Feature Syndicate series in which the villainous title character was invested with a rare sense of agency for Black characters in the 1940s in stories created by whites. Whitted’s chapter details both the rare achievement of All-Negro Comics #1, published in 1947, “the first comic book to be to be written, illustrated, and published by and about African Americans in the United States” (182), and the all-too-familiar disappointment of its lost second issue, in the face of resistance to the title from white vendors, distributors, and retailers —a fate reprised in another chapter on the truncated run of Fawcett’s Negro Romance comic in 1950, which lasted for only three issues of original content. Still other chapters focus on Black readers, trying to imagine their responses to comics and their reading habits, in one instance detailing how a group of students from Harlem went to the offices of Fawcett Comics to protest Captain Marvel’s minstrel show sidekick, Steamboat. “This is not the Negro race, but your one-and-a-half million readers will think it so,” they told Fawcett’s executive editor (214).

            That issue of representation opens some of the first chapters of Desegregating Comics. Ian Gordon and Andrew Kunka respectively look at the use of racist stereotypes in the cartoons of Rosie O’Neil, one of the first women cartoonists whose work was published regularly in the humor magazine Puck from 1897-1905, and in Will Eisner’s character Ebony White, the minstrel show sidekick to the title character in The Spirit. Gordon’s chapter, which describes O’Neil’s use of “the sort of typographies found in minstrelsy, the bumpkins Tambo and Bones, the dandy Zip Coon, and so on” (27), effectively begins the collection by pointing to the long history of the kind of stereotypes that would routinely appear later in works of white cartoonists like Eisner, who, at the height of his acclaim, would struggle again and again to explain or justify his creation of Ebony. Kunka’s essay scours Eisner’s varied and often defensive responses to criticism of Ebony. Of Eisner’s claim that he was just following the popular conventions of his time—a defense repeated by many other white creators—Kunka argues that “such defenses stand in curious contrast to Eisner’s claim to an important historical role as an innovator and experimenter in the comics form: on the one hand, he actively pushes against many comics traditions and connections; on the other hand, he stands helpless in the face of another” (63).

            Yet most of Desegregating Comics focuses on the work of Black creators pushing back against these stereotypes and the racist power structure of American life that they helped to sustain and justify. In Nicholas Sammond’s chapter on Krazy Kat and in Chris Gavaler and Monalisa Earle’s formal analysis of Matt Baker’s art on Fox Feature Syndicate’s Phantom Lady, for instance, the authors examine ways that Black cartoonists slyly challenged and subverted that power structure. As Sammond suggests, Herriman in Krazy Kat—particularly in the strip’s “playful, polysemous, and allusive” language (45)—appropriates tropes and techniques from the tradition of minstrelsy. Yet like such Black minstrel show performers as Bert Williams who used their blackface masks for their own subversive art, Herriman, a Black man passing as white for most of his life, “borrowed freely from, and reimagined, white fantasies of Black speech to deform and destabilize language and meaning in Coconino County” (48). In so doing, Sammond argues, Herriman also used the unstable landscape of Coconino County and Krazy’s ever-shifting gender formations as “a useful metaphor for a life lived in passing,” creating in his pages a world that rejected the rigid racial binary his society was built around (41). In a comparable fashion, Gavaler and Earle suggest that Matt Baker, “the most successful Black artist in midcentury U.S. Comics” (95), used what Joseph Witek has called a “high baroque” layout style with complicated designs that disrupt the reader’s movement across the page to subtly express Baker’s own “protest against his racial relationship to the midcentury comics industry” (98). In particular, they note the subversive quality of the way Baker’s layouts routinely broke panel borders in order to extend a character’s body—notably the long legs of The Phantom Lady—into another panel. These page designs would offer the white boys or young men reading the comic an opportunity to let their eyes linger over the legs or torso of The Phantom Lady in a way that would be dangerous for a Black man like Baker, hiding behind the pseudonym of the strip’s supposed creator Gregory Page and complicating the operation of the male gaze even more by his own sexuality as a gay man. As Gavaler and Earle note, the very act of seeming to look at a white woman with desire was enough to get Emmett Till murdered in the very same year that Baker’s “good girl” art was condemned on the Senate floor during a hearing on comics and juvenile delinquency.

            Many chapters though discuss the more explicit resistance to the Jim Crow era in the comics, columns, and editorial cartoons in the Black press. As Julian Chambliss writes in his chapter on the Neil Knight comic strip, “Black newspapers offered an essential space for extending the visual language around blackness and the vision provided to African Americans about their place in the visual culture of the United States. In particular, the Pittsburgh Courier, one of the largest Black newspapers, which claimed over a million coast-to-coast readers by the 1940s, was a crucial space for offering an alternative vision of blackness” (284). So Neil Knight, introduced in the Courier’s new color comics section in 1950, evolved from the adventures of Black air ace in its first four years into a science fiction strip with Knight as a space explorer, who in one signature storyline defends a helpless planet of aliens whose skin “is presented in green and brown hues” against the colonialist aggression of another alien empire (290). This “intersection of speculative practice and liberation” (290) helps define Neil Knight, Chambliss argues, “as the earliest example of Afrofuturism in newspaper comic strips” (293). In other strips too, like the single-panel gag strip Patty Jo ‘n’ Ginger and the romance strip Torchy in Heartbeats, both by Jackie Ormes, the first Black woman cartoonist, Eli Boonin-Vail finds not only politically-tinged jokes and storylines, but “a complex and playful relationship with Black middle-class ideas of gender and respectability” that also extends into Ormes’ own early column writing and other women’s columns in the Courier (152). Examining the editorial cartoons in the Courier and other Black newspapers, Rebecca Wanzo analyzes the early work of Black artists like Romare Bearden to show how their mature styles reflect their work in comics—as Bearden’s cartoons, for instance, manifest “representational practices that gesture to the universal and an embrace of nonrealist aesthetics” in his later work (82). Delineating these connections, for Wanzo, is a way “to push against artistic silos that limit the frameworks through which we interpret Black liberatory aesthetic practice” (82). Yet the commitment of a newspaper like the Courier to promote a kind of respectability politics within the Black community could be problematic too. As Mona Beauchamp-Byrd shows in her chapter, Kandy, a romance strip created in 1955 by Al Hollingsworth, featured a protagonist whose “racially indeterminate [features and skin tone] and/or white-passing ‘Good Girl’ figure” reflected “a colorism that was actively present in African American media” (229).

            Yet many important chapters of the history that Desegregating Comics brings to life are haunted by counterstories that attempt to fill gaps in existing evidence or scholarship—as in Carol Tilley’s effort to imagine the comics reading experiences of Black youth by analyzing three photographs, including the photo of the bed with a handful of comics strewn across it that Emmett Till was taken from on the night of his murder—and by what the poet Kevin Young has called “shadow books.” In Young’s massive critical attempt at a field theory of Black culture, The Grey Album: On the Blackness of Blackness, he describes the concept of “a shadow book”: “a book that we don’t have, but know of, a book that may haunt the very book we have in our hands” (11). In The Grey Album, Young identifies three kinds of shadow books: ones that were never written or completed, like Ralph Ellison’s second novel; ones with “removed” meanings, which gesture toward unspoken ideas, “the secret book just behind the others, its meaning never to be fully revealed” (12); and a third kind, the lost shadow book, “at once the rarest and most common—written and now gone” (13), like Phillis Wheatley’s second book of poetry and, as Whitted argues in her chapter of Desegregating Comics, the unpublished second issue of All-Negro Comics.  In characterizing All-Negro Comics #2 as a lost shadow book, Whitted cites comics historian Tom Christopher’s assertion that the issue had been planned and that at least some of its art had been completed; its fate, Whitted suggests, “offers a disruptive counterhistory of the comic book industry’s Golden Age of success” (184). Though All-Negro Comics #1 was filled with promises of future issues and further installments of individual stories, its creator and publisher Orrin Cromwell Evans suddenly found that no one would sell him the newsprint he needed to publish a second issue. As Whitted writes, “its haunting absence echoes all the unrealized comic books of the era that attempted to underscore Black lives, that became ensnared in the power differentials behind comic book production, distribution, and sales” (184). For that matter, other shadow books too, representing each kind that Young conceptualizes, also haunt Desegregating Comics. There are the unwritten and undrawn comics that might have been produced if Negro Romance and Lobo hadn’t both been abruptly cancelled, and there are the “removed” meanings that Sammond finds in Krazy Kat and that Gavaler and Earle see in Matt Baker’s baroque page designs. As Young writes, in a passage quoted by Whitted too, “In some crucial ways, the lost shadow book is the book that blackness writes every day. The book that memory, time, accident, and the more active forms of oppression prevent from being read” (14).

            Ultimately, the counterhistory of American comics that Desegregating Comics presents is panoramic, with connections that abound across chapters. As previously noted, for instance, multiple chapters detail the importance of the Pittsburgh Courier and other Black newspapers. But lives and careers of important creators intersect across the book as well, like the comics artist Al Hollingsworth, whose work is the subject of two separate chapters. Hollingsworth worked alongside Matt Baker in the comic book industry and may have been one of the artists on Negro Romance; his comic strip Kandy replaced Jackie Ormes’ Torchy in Heartbeats in the Courier; and later in his life, in his career as a celebrated painter, he joined the Black art collective Spiral co-founded by Romare Bearden. Yet the most difficult and heartbreaking connections across chapters involve the murder of Emmett Till. In her effort to imagine a counterstory inspired by the photo of Till’s bed on the night of his murder, Carol Tilly cites a neighbor’s comment in a Chicago Defender article two weeks after Till’s murder that his enjoyment of comics never included “any dirty ones or nasty pictures,” a comment that was, in the context of popular condemnations of comics in the 1950s, a way of asserting Till’s fundamental innocence and good character in the midst of what Tilley calls “the precarities of both comics and Black boyhood” (172). Elsewhere in Desegregating Comics, we witness the outrage that Till’s death inspired in the Black community when Eli Boonin-Vail cites a Patty-Jo ‘n’ Ginger cartoon by Jackie Ormes that appeared “on a page where ten of the twelve letters to the editor decry the acquittal of Emmett Till’s slayers the previous week,” in which little Patty-Jo tells her sister angrily, “I don’t want to seem touchy on the subject … but that new little white tea-kettle just whistled at me!” (143). In Gavaler and Earl’s reading of Matt Baker’s art too, we’re reminded of the potentially fatal consequences of a Black man sexualizing a white woman in Jim Crow America. Citing Frederic Wertham’s and a Senate subcommittee’s condemnation of one of Baker’s Phantom Lady covers, Gavaler and Earle ask, “How would Till’s murderers respond to Baker’s cover image knowing that [in Wertham’s words] its ‘sexual stimulation by combining “headlights” with a sadist’s dream of tying up a woman’ was a Black man’s?” (115).  

            Not every chapter of Desegregating Comics is equally revelatory and powerful, and occasionally its authors get bogged down in what, to this reader at least, felt like too much plot summary—although, to be fair, such summary may be necessary to recreate a lost work like a story in Negro Romance. But the cumulative effect of the collection’s panoramic perspective forces us to reconsider what comics fans have sentimentally called the Golden Age of comics, not simply as a halcyon period when a new form burst into popular culture, but as a site of conflict—again, like so much else in American life—where the country’s racial divide was enacted, reinforced, and challenged too. And this quality makes Desegregating Comics not only an important book for any serious student of comics history, but a timely one as well. At a moment in American life when political and cultural forces are actively working to restrict what can and can’t be said about America’s racial history—like the Oklahoma school superintendent who said of the 1921 Tulsa massacre, "Let's not tie it to the skin color and say that the skin color determined that" (Qtd. in Khaled)—Desegregating Comics offers a sweeping and nuanced exploration of how the country’s troubled racial history played out on comics pages too.

  

References

Khaled, Fatma. “Oklahoma Superintendent Denies Race Caused Tulsa Massacre.” Newsweek, July 7, 2023, https://www.newsweek.com/oklahoma-superintendent-denies-race-caused-tulsa-massacre-1811608.

Young, Kevin. The Grey Album: On the Blackness of Blackness. Graywolf Press, 2012.

Saturday, July 9, 2022

Book Review: The Uncanny X-Men Trading Cards: The Complete Series.

Reviewed by Cord A. Scott, UMGC-Okinawa

Jim Lee and Paul Mounts. The Uncanny X-Men Trading Cards: The Complete Series. New York: Abrams ComicArts, 2022. $25. https://www.abramsbooks.com/product/uncanny-x-men-trading-cards_9781419757242/

One of the most important parts of the comics industry have been the merchandising offshoots going back to the very beginning with the 19th century’s Ally Sloper or the Yellow Kid. It became particularly virulent in the era of the 1980s and 1990s when the market was expanding and more people looked at the comic book market not necessarily as ephemera but as an investment for future wealth.  As with so many aspects of speculation over items made for children, or adults attempting to recapture their childhood, it is no surprise that when the market collapsed, that many would be left holding worthless investments (at least until the next bubble). This premise of continuing interest in comics-related material that was hot, then not, is the focus of this book reproducing an entire X-men trading card series.

                For some comic book collectors from that era, myself included, these cards will remind readers of their own collections and how they may have continued or ended. The book has a foreword from Ed Piskor (X-Men, Grand Design author) who writes how the industry had morphed from the traditional aspect of comic book sales (at supermarkets or newspaper shops), to direct sales shops and how Marvel wanted to capitalize on the success of their comic book lines and sell the characters to a wider audience. Piskor noted that many collectors hitched their bets on the market for many of these items. In the moment, the reasoning was sound. Marvel was having success with the popularity of their series, and the X-Men was the most lucrative. It was a “natural” development to produce trading cards of the X-Men characters for children to collect and trade, but how to sell even more sets? To that end, the cards had to have another hook to entice adult collectors. That hook was original artwork by Jim Lee, who had established himself as a talented artist for the Marvel bullpen (leaving to become a founder of Image Comics and he is now Publisher and Chief Creative Officer of DC Comics).

                Lee’s art is the driving element of this book. Each card was illustrated by Lee, and was, with few exceptions, original work. To make the potential collector even more interested, there was a statistics sheet (lifted from sports cards, but now integral to Marvel’s desktop card games), and trivia fact on the back side. All these characters were taken from the X-Men series or their offshoots over the years. As was noted by Piskor, “Jim Lee’s superpower is dynamic illustration” (p. 10). Piskor gives the reader some background on Lee’s other work from that era, Punisher: War Journal, which offered art which was more apparently more detailed than other traditional artists. The early part of the book also explains how Impel Marketing looked to expand the trading card market by starting a series of famous Marvel characters, which were sold in 1991 under the titles Marvel Universe I and Marvel Universe II. Both Impel and Marvel thought that another series might gain even more attention (i.e. money) for both companies and one Marvel series had such a depth of characters: X-Men.

Bob Budiansky, the writer of the introduction of the book, was the executive editor for Marvel special projects, which had a “catch-all” quality of any non-mainstream comic book-related items under his purview. His insights into how the series came about and the eventual inclusion of Lee’s original art are interesting reading about the creation of ephemera. Lee was asked, as was the unstated rule at the time, to not poach artists from other projects within the Marvel realm. Lee signed on knowing that he would have to create original art for the cards, despite working on more and more projects.

Budiansky begins the introduction with a brief history of the X-Men comic, from its creation by Stan Lee and Jack Kirby in 1963, to its eventual end in 1970 when the company was having its financial problems, to its re-start in 1975 with new characters created to spur more sales. It was this “New” X-Men that gave the overall series new life and gained readers and success for Marvel. (Some would argue too much success, given the number of “X” titles produced both then and now). The production standards for the new cards were to be glossy to attract collectors, as well as give information and statistics to young people to spur interest in the comic books. It was also thought that some of these tidbits might gain more readers to the ever-increasing publications in the X-Men line. For the launch of X-Men volume 2, #1 in 1991, there were eight million copies sold, and this spurred on the frenzy for all things X-Men related. The series did sell well, and many thought the success would continue.

This section of the book also went into how the cards were created, and what sorts of subsets were created. For example, it was noted that card collectors were different from comic book collectors in their storage methods, using binders with plastic page with small sleeves for nine cards per page built in. This collector distinction changed the production, so that the cards were published not with ten per set, but nine, to fit the sleeve. To round it out to an even 100 cards in the series, a Danger Room montage was created with the last nine cards, and a checklist card was also created. Each package contained 6 cards. For the subsets within the sets, color coded Xs would appear in the lower right corner of the card, which denoted the team (gold and blue), red (allies), black (ex-X-Men), and villains (yellow). The back sides had to have written material that needed to be descriptive and original, including an “X-tra fact” but also be succinct enough to fit in 75 words. Lastly, Lee would personally sign some cards to be put into bonus packs, along with other limited issue items such as holographic cards. Budiansky includes some anecdotal evidence of how collectors reacted as children to the cards, which always brings a bit of life to a book of collecting items. 


The remainder of the book reproduces the entire series of cards, but apparently not all the variants included in toy packaging or comic book magazines that Budiansky describes in his introduction. In addition to the front and back of the card on consecutive pages, there are occasional production notes from colorist Paul Mounts who also worked on coloring the Lee drawings for the cards. One such notations is that for the Gambit card, the character is smoking. This simple illustration was a controversial one as the US cigarette industry was in lawsuits over the use of cartoon characters to promote smoking to children. There are in fact several cards with X-Men smoking: Gambit (p.92) Shadow King (p. 188), Mastermind (191) and Wolverine (p. 246).

Some of the characters produced for the series are old and familiar ones: Storm, Wolverine, Gambit, Magneto, Beast and Jubilee to name, but a few. Some of the characters seem wildly out of place, as they were sometimes new characters recently introduced to the X-Men series (Maverick, p. 133 is one) only to fall flat with readers who didn’t find the character compelling. Some characters such as Deadpool are far less defined then their character would evolve into. Mostly the cards center on what is became the bane of the X-Men series, and some say a central reason for the 1990s collapse of the comic book market: too many characters and teams, too many books, and too many variant covers and other gimmicks, which led to an oversaturated market. 

For example, there are some cards that deal with the various X-Men related comic teams. There is the Gold Team (Storm, Colossus, Jean Grey, Bishop, Iceman and Archangel) and the Blue Team (Cyclops, Wolverine, Beast, Rogue, Psylocke, and Gambit). X-Force is one that has Cable and a few other notable heroes. Excalibur was the British team. Some of the villains’ organizations come across sounding like modern terrorists or trade unions in hindsight: The Brotherhood of Evil Mutants, the Mutant Liberation Front, and the Hellfire Club. Other lesser known affiliated groups such as the Technet and the Upstarts are also included. There were some of the lesser known dead or retired Ex-X-Men, and finally the Allies of the X-Men. All these different characters and groups appealed to the hardcore readers, but they seem a bit redundant when one is trying to collect the main characters.

The last section of the book looks at the 9-part Danger Room scenario and the information associated with it, such as the power ratings and the aspects of the Danger Room. Here there was some re-printing of previous art, especially for that of Cerebro, the supercomputer. The art was taken from comic books and tweaked so that it would fit on the card. The hologram cards are also showcased. Throughout the book were commentary on how some designs were altered from the original aspect to allow for more dynamic viewing. Other comments noted the mistakes of the cards, which might make them more valuable due to passing quality control.

In all, the book was interesting in some aspects and a bit less in terms of the contribution to comic book history literature. Lee did some phenomenal illustration work, and the explanations of how the cards were presented to make the characters pop out, or otherwise become dynamic, was interesting. The side notes from Paul Blount or Ken Baroff from Impel added interest to those who might like to know trivia. And for the author of this review, it does bring back a nostalgia for the collecting from that time. However, the book also notes how the overreach beginning to be defined by X-Men comic books and derivative cards sets was the demise of the both markets in many ways. Too many variant issues and too many imprints drove the collecting market into different and unsustainable territories. If one didn’t have the money or time to purchase multiple issues due to the variant covers, eventually interest might be lost when the person decided to take their money elsewhere. When combined with the inflated prices for “rare” items, the speculation of what may make money or be valuable in time, combined with oversaturation of the market and plain old corporate greed, its easy to see where these cards may have added to the collapse of the speculator bubble in trading card and comic books.

None of this takes away from Jim Lee’s illustration work, nor does it diminish the overall book. It just reminds those collectors of that era what might have been, and what was. The book does what it was intended: it showed how one medium influenced a wider variety of merchandise to sell to possible new comic book readers as well as existing aficionados and trading card collectors.