Articles from and news about the premier and longest-running academic journal devoted to all aspects of cartooning and comics -- the International Journal of Comic Art (ISSN 1531-6793) published and edited by John Lent.

Showing posts with label comics industry. Show all posts
Showing posts with label comics industry. Show all posts

Tuesday, March 10, 2026

Review Essay: The Glamour of Ink, the Grind of Labor - on CJ Standal's Comics: The Call and the Cost

 Review Essay:

 

CJ Standal. Comics:  The Call and the Cost. CJ Standal Productions, 2026. 404 pp. US $6.99 (Ebook), ISBN:  979-8-9869-0507-5; 212 pp. US $49.99 (Hardcover), ISBN:  979-8-9869-0506-8. https://www.cjstandalproductions.com/ or https://www.barnesandnoble.com/w/comics-the-call-and-the-cost-cj-standal/1148524250

 

 

The Glamour of Ink, the Grind of Labor

 

Fer García

 

Comics are usually sold to us as magic:  solitary geniuses drawing from the comfort of their homes, inventing worlds with nothing but paper, ink, and imagination. What Comics:  The Call and the Cost does, brilliantly and uncomfortably, is strip away that fantasy. This book insists on something the medium rarely talks about:  comics are not only art, they are labor. And like any labor, they come with struggle, exploitation, sacrifice, and negotiation.

I asked to review this book for two reasons. First, because my long-term work sits at the intersection of entrepreneurship and comics. Second, because there simply isn’t enough literature that treats the comics industry as an industry, with workers, power structures, and economic realities. This book doesn’t romanticize the grind. It exposes it.

 

Comics as a Paradox:  Art and Industrial Product

 

The opening chapter, “The Cost of Comics: A History of the Comic Book Labor Movement,” establishes the central paradox of the medium:  comics are art, but they are also mass-produced cultural commodities. From the very beginning, characters mattered more than creators. Intellectual property was more valuable than the people who generated it. Payments, copyrights, deadlines, and credit were structured around exploitation rather than sustainability.

What struck me most is how familiar this all feels. We tend to think of labor struggles as something that happened “back then,” but the dynamics described here are still alive today. We only know the famous name--Kirby, Davis, McFarlane, Mignola--and from the outside, it looks easy. You “just draw.” From home. For a living. But this chapter dismantles that fantasy. It shows that artists are not only artists. They are workers. And workers need rights, organization, and public recognition.

I was particularly drawn to the Image Comics story. Seven creators leaving a company to form a better one is not just a comics story--it’s a classic entrepreneurship story. Even more surprising was learning that Image became the first unionized comic book publisher in the U.S. The chapter doesn’t frame comics as a factory or a medieval guild. It frames it as what it really is:  a professional field still fighting to be treated like one.

The emotion here is double. Sadness for the struggles. And clarity about something essential:  if comics are professional work, then creators must demand professional conditions.

 

Marge Buell:  Strategy, Feminism, and Business Intelligence

 

The chapter on Marge Buell and Little Lulu is quietly radical. Buell wasn’t just a good cartoonist; she was a visionary. She understood transmedia reach before it had a name. She understood licensing. She understood control. And she understood that comics were not only expression, but business.

Little Lulu is feminist not because it preaches, but because it wants the same things other characters want, and because its creator wanted the same professional recognition other cartoonists had. Buell was strategic. She chose magazines over newspapers. She kept her copyright. She focused on licensing. And she built a career that gave her both creative and economic control.

What surprised me is that she didn’t “give up” as much as most creators had to. In fact, she protected her IP. She was able to do that, partly because she was not the sole breadwinner in her household--a reminder that even independence has structural conditions. The cost of comics here is gendered. Buell’s labor has been historically undervalued, simply because we didn’t know her story.

 

Oesterheld:  When Comics Become Dangerous

 

Héctor Oesterheld’s chapter changes the tone of the book completely. This is where “cost” stops being metaphorical. Oesterheld didn’t just lose money or visibility. He lost his life. And the lives of his daughters. And even his unborn grandchildren.

His crime was using science fiction comics to tell the truth under a dictatorship. This chapter reframes comics as historical testimony. Not entertainment. Not even just art. But resistance.

Oesterheld shows that authorship can be dangerous. That stories can be weapons. And that the price of taking sides can be everything. I won’t overemphasize martyrdom here. What matters is this:  he proved that comics can be as intense, serious, and morally charged as any literature. The glamour of ink here is paid for in blood.

 

Mazzucchelli:  Walking Away from “Making It”

 

David Mazzucchelli’s story is about a different kind of cost:  leaving success. He walked away from mainstream fame to follow his muse. He lost visibility. But, he gained relevance and freedom. And a good living on his own terms.

This chapter is a direct challenge to the fantasy of “making it” in comics. The mainstream audience often thinks success means working on famous superheroes and only drawing. No editors. No writers. No compromises. Just glory. Mazzucchelli destroys that myth.

Here, success is personal. Not financial. Not institutional. But internal. The grind doesn’t disappear when you go indie. It becomes more honest. Following your muse is still work. And if you expect exceptional results, your labor--not just your ideas--must be exceptional.

 

Jeff Smith and the Business of Dreaming

 

The Jeff Smith chapter is one of the most practical in the book. Bone didn’t succeed because of magic. It succeeded because of planning. Because Vijaya, Smith’s wife, demanded a business plan. Because Smith treated his dream like a company.

This is entrepreneurship in its purest form. Smith learned that the real customers were retailers. He looked beyond the direct market. He went to Disney magazines. To libraries. To Scholastic. He adapted. He changed his model. Even Kickstarter becomes part of the story.

The lesson here is brutal and beautiful:  vision without structure collapses. Community, partnership, and strategy are not romantic, but they are what allow art to survive.

 

Schulz, Davis, Watterson:  Creativity vs. Capitalism

 

The final major chapter is a masterclass in how creators negotiate with capitalism. Schulz balances licensing with control. Davis leans into merchandising. Watterson refuses almost everything.

All three want control of their IP. But, they pay different prices. Schulz manages to balance. Davis maximizes. Watterson stays “pure.” Fans interact with comics through merch. That’s a fact. But, how much of your soul you sell along with the lunchbox is the real question.

This chapter shows that there is no perfect solution. Only personal ones.

 

Why We Write

 

The afterword ties it all together. The author writes not because it’s easy, but because life hurts. And stories help. Writing is not just a career. It’s a remedy. For others. And for ourselves.

“Writing is one of the best things we can give someone, especially ourselves.”

After reading this book, that line hits differently. Because now we know what writing costs.

Comics:  The Call and the Cost is not a book about comics as fantasy. It’s a book about comics as work. As risk. As negotiation. As sacrifice. It’s a book every creator--and every reader who thinks comics are “just fun”--should read.

Because behind every beautiful panel, there is a body, a schedule, a contract, a struggle, and a choice.

And that is the real story of comics.

 

 Garcia runs The Comicpreneur, a newsletter and ongoing project focused on entrepreneurship for independent comic creators, helping them think about career sustainability, business mindset, and the economic realities of making comics.