News about the premier academic journal devoted to all aspects of cartooning and comics -- the International Journal of Comic Art (ISSN 1531-6793) published and edited by John Lent.

Showing posts with label manga. Show all posts
Showing posts with label manga. Show all posts

Thursday, January 30, 2020

Angoulème 2020 Exhibit Review: Yoshiharu Tsuge, 'être sans exister'

Yoshiharu Tsuge, être sans exister. Stéphane Beaujean, Léopold Dahan and Xavier Guilbert. Angoulème. Musée d’Angoulème. 30 January - 15 March 2020.

 

The Angoulème International Comics Festival continued its mission to consecrate an important mangaka with a major exhibition devoted to the life and work of Yoshiharu Tsuge. The exhibition was installed in the same space in the musée d’Angoulème that was reserved over the three previous years for similar exhibitions that elevated Kazuo Kamimura, Osamu Tezuka and Taiyo Matsumoto to the wider festival audience (and beyond). Être sans exister follows the template set out by those earlier exhibitions by intertwining biographic information with historical, industrial and cultural contexts to individuate Tsuge’s narrative and aesthetic style.

 An incredible collection of over 270 pages of original artwork, almost all of it being displayed outside of Japan for the first time, provides the visual support for the exhibition’s reconsideration of Tsuge’s place not only within the history of postwar manga, but also his contributions to the development of comics as an artform. 

Close readings of the displayed pages intelligently highlight how Tsuge transitioned from his early commercial work (where his debt to Tezuka is undisputed) toward a more personal individual style that used oneiric narratives and open-ended endings to express his inner preoccupations and demons. A highlight of the exhibit in this context is the presentation of Tsuge’s surreal 1968 tour de force La Vis (translated in English as “Screw Style”), which is presented in its entirety by the original pages of  artwork.

 
first page of "La Vis"

This artistic breakthrough hinted at a personal cost as Tsuge’s work began to incorporate darker, introspective themes that foregrounded the psychological toll that his characters endured within their rigid social environments. These autobiographic undertones informed Tsuge’s later travel narratives, which suggested a retreat from the constrictions that were plaguing the fragility of his personal life and mental health.



It is this very relationship between artistic expression, formal innovation and psychological intimacy that the exhibition illuminates to position Tsuge as a comics artist whose work deserves a thorough reappraisal. A handsome catalogue has been published by the festival that reproduces the entire text and images of the exhibition to serve as a fitting record of this living artist whose body of work reveals the personal hardship endured in a search toward a semblance of inner peace. 

 

 Nick Nguyen   

All photos taken by Nick Nguyen

A version of this review will appear in print in 22:2, but the exhibit is currently open at Angouleme, France through the weekend. 

Tuesday, July 2, 2019

Exhibit Review: Batman exhibits at the Society of Illustrators in New York City


Illustrating Batman: Eighty Years of Comics and Pop Culture, Batman Collected: Chip Kidd’s Batman Obsession, and Bat-Manga!: The Secret History of Batman in Japan. Rob Pistella and John Lind. New York: Society of Illustrators’ Museum of Illustration. June 12-October 12, 2019.  < https://www.societyillustrators.org/exhibits/illustrating-batman>,  <https://www.societyillustrators.org/exhibits/batman-collected-chip-kidd%E2%80%99s-batman-obsession>, <https://www.societyillustrators.org/exhibits/bat-manga-secret-history-batman-japan>

(all photographs are courtesy of the Society’s Flickr page at <https://www.flickr.com/photos/societyillustrators/albums/72157709277832053>



In honor of the 80th anniversary of the creation of Batman, the Society of Illustrators is currently hosting four exhibits about his comics history, with the three major ones co-curated by Rob Pistella and John Lind.

As the opening panel of the exhibit group points out, the eightieth anniversary of Batman’s creation happens to coincide with the eightieth anniversary of the Society of Illustrators moving into its current location on the Upper East Side of Manhattan, making the venue an even more relevant location for these exhibits. Needless to say, after so many years, Batman and his many allies and adversaries have gone through many transformations. Though not all of them are represented in these exhibits, there are a diverse assortment of Batman items on display from a number of collectors’ collections, ranging from comic strips, to examples of Batman-themed toys. At the heart of all of the exhibits, however, is a focus on the illustrations that have brought the world of Batman to life over the last eighty years, which means that visitors will see an assortment of interpretations of Batman and his world. In fact, works by more than four dozen artists are featured throughout the exhibits which helps to offer a crash course in the history of the character around the world.  



The largest of these exhibits is Illustrating Batman: Eighty Years of Comics and Pop Culture, which extends across two galleries and floors in the museum. The primary focus of this exhibit is original art from the comics with a particular focus on cover art, but this is far from all that is on display. There are a few cases showing examples of Batman products from comic books to Nabisco Shredded Wheat packages with Batman and Robin on them. Illustrated works dominate in the exhibit, although the 1960’s live action Batman television show is playing in the museum’s theater space to offer context for Batman’s visual style during this period. Though not the centerpiece of the exhibit, these products and the video installation show the widespread cultural impact that Batman and his friends (and enemies) have had in the decades since his creation.

The comic art that is on display spans much of Batman’s history, with several items devoted to his creation. The exhibit does a very nice job of explaining the character’s origin, including the reason that Bob Kane initially received sole credit for the character, Bill Finger’s contributions, and the important work of other artists during the early years of the character’s development. It includes not only finished artwork, but also some evidence of the artistic process, such as two sketchbooks kept by Lew Sayre Schwartz during his time working on Batman comics in the late 1940’s to 1950’s. Some examples of newspaper comic strips are also included in the exhibit to represent the early years. This exhibit offers background on all of the important periods in Batman’s history and an assortment of examples of art from each as well. As such, it is a good introduction to the development of this important character, though it may not offer much that is new for those with serious Batman knowledge. 


Bat-Manga!: The Secret History of Batman in Japan is focused on Jiro Kuwata’s artwork for a manga version of Batman, which was published in Japan beginning in 1966. Created at a point when Batman was extremely popular in Japan, the manga was not long-lived, but does offer a glimpse into a Japanese interpretation of the character. The original art from the manga shows how Kuwata developed his own style for both Batman and Robin and brought them into a manga universe. While this is a fairly small exhibit, the interpretive text notes that it includes many pieces of original art that have not previously appeared in the U.S. The pieces displayed feature full pages from the comic, allowing viewers to get a sense of the way the story moves from panel to panel and also offers ample opportunities to see how this manga combines traditional Batman elements with Japanese stylistic elements from the time. It is a great introduction to a piece of Batman’s history that many fans may not know much about. However, the gallery in which the works are displayed is the smallest of all of the exhibits, making the experience of viewing the works feel a bit cramped.



Working with book designer and author Chip Kidd, the museum has also curated an exhibit entitled Batman Collected: Chip Kidd’s Batman Obsession, which showcases items from his personal collection of Batman art. This is the exhibit that is likely to have the most surprises for even serious Batman experts because it includes several works that Kidd has personally commissioned and pieces that have been personalized for him by Batman artists that he knows. He has art by artists of well-known Batman works, such as Frank Miller, Dave Taylor, and Alex Ross, as well as some by less expected artists such as alternative cartoonists Chris Ware and Daniel Clowes. His interesting collection is a mix of examples of Batman in products, including a 1966 ad for All Star Dairies’ Dairy Chocolate featuring Batman, a Batman board game from Japan, at least one rejected cover illustration, and sequences of original art for multiple pages of a single issue.

In addition to these three exhibits, the museum also has a display entitled Batman: Black and White <https://www.societyillustrators.org/exhibits/batman-black-and-white>, which showcases several examples of original cover art that Chip Kidd commissioned artists to draw on blank covers of the Batman: Black and White comic. Though Kidd owns over 100 of these works in total, only a selection are on display on the second floor landing, but they offer an opportunity to see Batman as interpreted by a wide range of artists in a diverse set of styles, including examples by Roz Chast, Peter de Sève, Jaime Herandez, Liniers, and Anders Nielsen to name just a selection. These offer a fun look at Batman through the lens of very different art styles, making it a highlight of the exhibit series. 

One thing that this trio of exhibitions does very well is showing Batman in many different styles and at virtually every point in his history. The exhibits also showcase a range of pieces that are held by private collectors and therefore rarely seen in some cases. Taken together, the exhibits will offer something new for all but the most knowledgeable of Batman followers, making them worth a visit for any fan or scholar. The three exhibits will be on display until October 12, 2019 at the Society of Illustrators’ Museum of Illustration.

Carli Spina

(This review was written for the International Journal of Comic Art 21:1, but this version appeared on the IJOCA blog on July 2, 2019, while the exhibit is still open for viewing.)

Tuesday, December 4, 2018

Pioneers in Comic Art Scholarship: Fred Patten


Fred Patten passed away in November 2018. In remembrance, we are running the memoir he wrote last year for IJOCA.

Pioneers in Comic Art Scholarship

The Multi-Varied, 50-Year Career of
a Fan-Researcher of Comic Art

Fred Patten
reprinted from IJOCA Vol. 19, No. 1 Spring/Summer 2017

            John Lent has asked for my “experience getting involved in anime and animation events, writing and scholarship. What was it like in the beginning, how was interest generated, drawbacks, support, etc.  How has anime studies developed and your role in the development.”  Since this is for the International Journal of Comic Art, I am including my experience in comics as well.

            I was born in Los Angeles, California, on Dec. 11, 1940.  My parents taught me to read by reading to me the comic strips in the Los Angeles Times and Herald-Examiner, and buying me a subscription to Walt Disney’s Comics & Stories.  I don’t know just when this was, but it must have been around the end of World War II because the Donald Duck and Mickey Mouse stories were still about victory gardens and fighting the Nazis and Japanese.

            I discovered science fiction when I was nine years old.  During my adolescence, I built a large collection of s-f paperbacks and magazines.  I joined the weekly Los Angeles Science Fantasy while I was a student at UCLA, in 1960, and immediately became active in s-f fandom.  I published my first s-f fanzine in 1961, and became active in comics fandom in 1963, just when it was starting.

            One of the weekly UCLA film programs around 1962 was about two months of international animation features, from France, Japan, and the Soviet Union, mostly.  I met several other animation buffs at these screenings.  In the late 1960s, one of those buffs invited me to a series of casual weekly screenings at the nearby home of Bob Konikow.  Konikow was another animation fan, and he also worked in the profession (I forget for which studio) with many contacts.  Our attendance was from a dozen to 20 people each week, crowded into Konikow’s darkened living room to watch 16 m.m. prints of whatever the attendees owned or could borrow from a studio’s film library. Mark Kausler and Milt Gray usually ran our Bell & Howell projector. Victor Haboush brought the just-completed K-9000: A Space Oddity in 1968, and someone from Disney brought the studio library copy of the then-rare Victory Through Air Power.  Bob Clampett brought an old print of his Republic short It’s a Grand Old Nag that was so ragged it barely went through the projector.  “Jack Warner’s personal print of Bob Clampett’s Coal Black and de Sebben Dwarfs” was shown by popular demand at almost every other meeting. I still don’t know why I was invited, because all the other attendees seemed to be either young professional animators (with an occasional visit by a “legend” like Bob Clampett or Frank Tashlin) or a published underground cartoonist. Bill Stout, Dave Stevens, John Pound, George DiCaprio, Robert Williams, Bill Spicer, Richard Kyle, Tim Walker, Art Vitello, John Bruno, Bob Foster, and others were regular attendees. The screenings ended in 1973 when Bob Konikow moved away from Los Angeles.  By then I considered myself an animation insider, if not a real professional.

            Richard Kyle, whom I met at these screenings, and I were both also fans of comic books and newspaper strips, but neither of us cared much for costumed superheroes.  We met frequently. He talked about the classic newspaper strips, and I was enthusiastic about European comics magazines like the weekly Spirou, Pilote, and Tintin.  We gradually decided to start a specialty magazine and a small mail-order bookshop to promote the best comics that weren’t costumed superheroes.  The magazine, Graphic Story World, would feature articles and reviews about famous American newspaper strips and “the best modern comics in Europe that nobody in America knew about”; and the mail-order bookshop, Graphic Story Bookshop, would make available through the magazine the comics that we featured in it.  Richard, who lived in Long Beach, California, about 25 miles away, would write about American comics and edit and publish the magazine from his home.  I would write about the foreign comics and their artists (mostly Belgian and French like Hergé, René Goscinny, Jean Giraud, and Peyo), review the then-rare American books about comics, conduct our correspondence with European publishers to order small quantities of the comics that we covered in the magazine, and prepare advertisements in the magazine for what we were selling.

            In 1970 I discovered Japanese manga, and promptly added Japanese publishers to those from whom I tried to order books.  My letters, in English, were ignored by the Japanese publishers except for one, Akita Shoten; so all of our Japanese manga were from that one publisher.  I later learned that my letters to Akita Shoten were all answered by one employee, only because he wanted to practice his English.

            The first issue of Graphic Story World; the Newsletter of the Graphic Story Arts was dated May 1971.  Richard was corresponding with other comics fans throughout the world who didn’t gush over costumed superheroes, and many of them wrote for the magazine.  Hames Ware.  Dan Stryker.  John Benson in Australia wrote about Australia’s famous (in that country) cartoonists.  The magazine grew larger and more artistic; the first page was replaced by illustrated covers.  I was ordering current comics in Dutch, French, Italian, Spanish, and Japanese, and storing our stock under my bed in my apartment in Culver City (a suburb of Los Angeles).

            Both Graphic Story World and Graphic Story Bookshop were bigger successes than we could handle.  Richard Kyle needed more space than his home to prepare each issue.  The books I was ordering were filling my apartment.  We decided that we needed an actual store, both for the magazine’s workshop and to store the foreign comics.  Property rentals were then extremely cheap in downtown Long Beach, so we opened Graphic Story Bookshop there at 346 East Broadway in January 1972.  We had a small gala opening with several of Richard’s comic-artist friends like Scott Shaw! congratulating us.  Jack Kirby was the main star.  One of my s-f artist friends, George Barr, designed our business card.

            We had intended the store to actually be mainly Richard’s workshop for the magazine, and a storage place for the foreign comics.  But people kept coming in and asking whether we sold American comic books as well?  We felt that we were missing an opportunity, so we quickly set up to carry American comic books with Richard as the proprietor.  A few months later we added current American s-f paperbacks.

            The bookshop became more and more Richard’s baby.  I became a silent partner, handling our foreign-ordering correspondence from my apartment in Culver City, and driving to Long Beach on weekends to process the mail orders for our books.

            As the bookstore grew, Richard became so busy running it as an American comics shop that he no longer had time to produce the magazine.  (There were two final issues under the Wonderworld title.)  He had to hire an assistant.  For me, the comics shop had never been more than a hobby, with my nine-to-five Monday-Friday profession as a catalogue librarian.  I couldn’t afford to quit it to work in the bookshop; it didn’t earn enough to support both Richard and me.  Without the magazine to advertise our foreign comics, mail-order sales disappeared, leaving me nothing to do.  We agreed that I should sell my partnership in Graphic Story Bookshop, now Wonderworld Books, to Richard and drop out, which I did in December 1975.  He soon changed its name again, to Richard Kyle, Books.  I continued to drive to Long Beach each weekend to buy my American comics, and for long chats with Richard about comics, s-f, animation, and other subjects, until he closed the shop in 1996.

            The bookshop led to my interest in Japanese anime. We had one customer who asked if we could get the Japanese comics versions of the Japanese TV cartoons that had been shown on American TV in the 1960s?  Astro Boy.  Gigantor.  8th Man.  Kimba the White Lion.  Speed Racer.  Marine Boy.  Prince Planet.  The Amazing 3.  The customer was Wendell Washer, who was an animator and storyboard artist for Filmation and Marvel Productions.  Richard introduced him to me, and I tried to get the manga that he wanted (plus a copy for myself).

            Washer had built a personal collection of animation shown on American TV, which he had taped on an industrial Sony U-matic video recorder.  He held occasional parties at his home to show off these.  I met several animation fans at Washer’s parties.  Some who were particularly interested in the Americanized Japanese TV cartoons of the 1960s were Mark Merlino, Robin Leyden, Judith Niver, and Chris Balduc.  Niver was the only other one who was an animation professional.

            I was still attending the weekly meetings of the Los Angeles Science Fantasy Society (LASFS), so I arranged for Washer to present a program of Japanese s-f & fantasy TV animation in July 1975.  This was probably the earliest screening in America of TV anime for a non-Japanese audience.

            Mark Merlino also became a regular attendee of the LASFS for a few years.  When the first home video recorders went on sale during the Christmas 1975 season, Merlino bought one. He started recording anything science-fictional on TV.  S-f movies.  Star Trek reruns.  In February 1976 the first Japanese giant-robot TV cartoons came to American TV.   These were unmistakably Japanese; they were shown on L.A.’s multi-cultural Channel 52, in Japanese with English subtitles.  During 1976 Merlino often brought his Toshiba V-Cord to LASFS meetings when there wasn’t a program, and showed an hour or two of what he’d recorded.  This led us to start the Cartoon/Fantasy Organization (C/FO), the first American fan club for anime, in May 1977.

            The C/FO quickly grew.  Merlino traded tapes with fans in cities like New York and San Francisco with Japanese-community TV that showed different programs.  In 1980 we began organizing C/FO chapters in other cities around the U.S. and Canada.  But most of these anime fans were teenagers who soon wandered on to other interests; then during the late 1980s, the fans switched to computer anime websites and corresponding without needing the C/FO.  By 1989, the club had shrunk so much that it was dissolved as an “international club,” and the “Los Angeles chapter” went back to being the only C/FO.  It’s still meeting on the third Saturday of each month.

            I hardly noticed, because beginning in 1979, I began writing articles on anime.  These were for professional fan magazines like Comics World and Starlog at first.  In 1980, the San Diego Comic-Con (today, Comic-Con International) presented me with its Inkpot Award for helping to introduce Japanese anime to America.   Later as anime became more popular in America, I wrote for anime specialty magazines like Anime Invasion and Protoculture Addicts as well.  By 2004 I had written enough to collect my articles into a book:  Watching Anime, Reading Manga: 25 Years of Essays and Reviews.

            I was a catalog librarian for Hughes Aircraft Company for over 20 years.  In the late 1980s, the Cold War ended, Hughes stopped getting government defense contracts and began downsizing, and I was laid off in 1990.  Carl Macek and Jerry Beck had started Streamline Pictures in Los Angeles in October 1988, one of the first American professional companies to license Japanese anime and distribute it theatrically and on home video.  I had been providing free consulting advice from their beginning, and when I lost my library job, Carl and Jerry persuaded me to become Streamline’s first employee, in January 1991.  I was a Streamline Pictures employee until the company went out of business in March 2002.

            To backtrack, furry fandom -- the fandom for anthropomorphic (mostly talking) animals coalesced out of s-f fandom and comics fandom during the 1980s.  I became an enthusiastic furry fan from its start.  Many furry fans were amateur and professional cartoonists and animators. Through associating with them, I became the writer of a few comic books, and of more articles about comics and furry fandom, such as “Talking Animals in World War II Propaganda” (Flayrah, Jan. 5, 2012) and “An Illustrated Chronology of Furry Fandom, 1966-1996” (Flayrah, July 15, 2012).

            After Streamline Pictures closed its doors, I became a freelance writer specializing in anime.  I was writing articles about anime, and three monthly anime columns for Animation World Network, Comics Buyer’s Guide, and Newtype U.S.A. when I had a major stroke in March 2005.  I was hospitalized for over a year, and I have been paralyzed, bedridden in a convalescent hospital ever since.  I keep busy via a laptop computer, writing a weekly animation column, and writing and editing animation and furry fandom books for several specialty publishers.

            But enough about me!  Here are some memories from my longtime love affair with animation (mostly anime) and comics.

            My first comic-book hero, when I was five or six years old, wasn’t a costumed superhero but Amster the Hamster in DC Comics’ funny-animal titles.  I wanted to grow up to be just like him!  He was shorter than everyone around him -- Dizzy Dog, Doodles Duck, Bo Bunny, McSnertle the Turtle -- but he was a fast-talking con artist who could convince everyone to see things his way.  As I was a little boy surrounded by taller adults and older children, I felt that this was an ideal “power” to have.  (I later learned that Amster was a funny-animal imitation of the comedian W. C. Fields.)

            I especially loved all the funny-animal comics drawn in that “world,” in that art style.  I gradually learned that they were all written and drawn by Sheldon Mayer, a lifelong DC Comics staffer.  He became one of my first favorite cartoonists, along with Carl Barks and Walt Kelly.  Many years later, I participated in a special feature on funny-animal comic books for an issue of the fan magazine Amazing Heroes (#129, Nov. 15, 1987).  I was given the chance to interview several veteran funny-animal artists, and I lost no time contacting Sheldon Mayer, who was then retired.  “Why do you especially like funny animals?” I asked.  “I don’t!  I think they’re stupid!  But DC management said we needed some funny-animal stories and I was assigned to write and draw ‘em, so I did.”  Oh.

            When Richard Kyle and I turned our Graphic Story Bookshop into an American comics shop in the early 1970s, we soon discovered that there were problems in dealing with Los Angeles’ magazine-distribution monopoly.  As a comic-book specialty store, we would get a request for something we were sold out of, say the latest issue of New Gods. We would assure the customer that we would order it and place the order with the distributor, but a copy of Little Lulu or a Western would be delivered instead.  When we complained, the distributor’s truck driver would answer, “You ordered a comic book, didn’t you?  Well, we delivered a comic book.” The distributor also didn’t like orders for single copies.  Another problem was that the comics were traditionally delivered each month in bundles tightly wrapped in twine or wire.  The top and bottom copies in each bundle would be cut by the binding; not much, but our customers wanted copies in Mint Condition.

            Our solution to these problems was for me to drive to the distributor’s warehouse each Saturday and pick up the special orders myself.  I also went through all its copies of each title to high-grade them, picking only those with perfectly centered covers and color registration.  The distributor’s employees’ attitude was that they were glad to let me come in and do their work for them.  I gradually realized from overhearing their partial conversations that the distributor was owned by Organized Crime!  Its main value to its bosses was as a legitimate front for laundering the profits from their less-legal activities.  I kept quiet and didn’t say anything.

            From practically the moment I discovered manga, I became a rabid fan of Osamu Tezuka.  I learned in early 1977 that Tezuka had just created Unico, a new full-color comic serialized in a girls’ manga magazine published by Sanrio Ltd., which by coincidence had just opened a girls’ shop called Gift Gate in nearby Gardena.  I hurried there to see if they had it. They did, in issues of Lyrica, a fancy girls’ comic magazine. I bought all the issues of Lyrica, and I returned to Gift Gate every month to get the future issues; not just for Unico, but for a beautiful fairy-tale strip called Metamorphoses by an American artist, Don Morgan.

            A couple of months later, a friend told me that some Japanese executives had come to Los Angeles and were planning to publish an American version of Lyrica for girls. Since I was probably the only American to have ever heard of Lyrica, maybe I could present myself as a marketing expert to them and at least get some free samples. It seemed worth a try, so I made an appointment with the Sanrio editorial office in Santa Monica. I had hardly opened my mouth when I realized that they thought that I was a professional comic-book writer come to propose a feature for their American Lyrica. This was too good an opportunity to pass up, so I made another appointment to return in a week with some story ideas to offer them. They bought two ideas.  They also hired me to develop a concept by someone else about a young princess of a post-atomic barbarian kingdom, into a 60-page serial at $60 a page. They would hire an artist to draw it.

            For the rest of 1977 and early 1978, I spent my spare time divided between the C/FO anime fan club, and hanging around Sanrio’s rented executive office. Angela, my story, was being drawn by Doug Wildey, the writer/artist of the Western newspaper strip Ambler and comic-book Rio, and creator and writer of Jonny Quest for Hanna-Barbera. Sanrio was paying Wildey $120 a page to draw Angela, which included watercolor-painting each page since Lyrica was to be printed in full color. Mark Evanier, who was writing a serial about a teenage girl who was an 19th Century Mississippi riverboat captain, said that my sale of Angela qualified me to join a club of professional comic book and magazine writers and cartoonists living in the Los Angeles area; the Comic Art Professional Society (CAPS). I did, and I am still a member although I’ve only written a couple of comic-book stories since then. Evanier’s story, Riverboat, was being drawn by Dan Spiegle. The prolific Evanier had also sold them The Time Twisters, drawn by Pat Boyette; and Keystone, drawn by Will Meugniot. Dave “Rocketeer” Stevens was there; he was drawing a s-f story that he may have written himself. Evanier vaguely remembers stories that others were doing; something about an Indian brave, drawn by Rick Hoppe, and something drawn by Willie Ito, a veteran Hanna-Barbera cartoonist. One that was turned down was “Queen Cutlass,” about a female pirate captain in a sword-and-sorcery world, by writer Don Glut and artist Rick Hoberg. The Sanrio editors didn’t like it.

            As time went on, I and most of the American comics professionals got the increasing impression that the Sanrio executives were completely out of touch with the reality of the American comic-book industry. The 100+ page Lyrica could not be printed by any regular comics printer. It would have to cost a lot more than the then-standard 15¢. It would presumably contain advertising for Sanrio’s merchandise for girls, which would particularly turn away any boys who might otherwise buy it. Would it fit onto newsstands (comics specialty shops were just beginning) along with other comic books? What would the regular newsstand distributors think of such an oddball comic book? They had recently killed Martin Goodman’s 1974-’75 attempt to create a new line of Atlas Comics, by declining to distribute them because they felt that the comics racks were already too crowded. The Sanrio executives casually dismissed all these concerns, saying, “We will take care of that. You just do what we are paying you to do.” We shrugged and, as the saying goes, “took the money and ran”.

            We could not help hearing about Sanrio’s other big project, to create a theatrical animated “modern Fantasia.” Sanrio had set up a fully-staffed animation studio nearby, and some of the animators occasionally visited the Sanrio offices. Don Morgan, who was drawing the Metamorphoses strip in the Japanese Lyrica, was a layout artist on the feature. The animators had allied concerns. Some of the animation did not make any story sense. The animation had nothing to do with the music, which was often too short or too long for the scene. One scene had the boy walking and walking and walking and walking, for no reason other than to “use up” all the music. Some said bluntly that the director, Takashi (no last name) had been appointed only because he was from Japan, unlike the Anglos and the Japanese Nisei and Sansei born and raised in America. Everyone complained that Takashi did not know what he was doing, but would not admit it. Again, the Sanrio executives said, “Don’t worry about it. Just animate like we’re paying you to do.”

            Business Week published an article in its May 22, 1978 issue about Sanrio’s plans to take over the American animated film and comic-book industries.  We shrugged, took their money, and didn’t say anything.

            Metamorphoses premiered to great fanfare in NYC on May 3, 1978. If it wasn’t the biggest bomb in cinematic history, it was close. The animation was smooth and rich, but B-O-R-I-N-G! If the story were any more arty/intellectual, it would have been condescending. The reviews were not kind.

            I was invited to an “exclusive premiere screening” at a swanky Century City theater on June 14. The theater was packed, largely with the film’s production crew and their families. Each attendee got a fancy press kit with a cover full-color reproduction of the movie’s poster showing wild horses galloping out of the ocean’s foam, by Western Printing artist Mo Gollub, the painter of many of Western Printing’s Gold Key comic book covers. The screening was a special disaster, because in addition to the movie’s other problems, the sound track was turned up to full volume. The orchestral pop-rock music was so deafening that it literally drove some of the audience out of the theater. It was rumored that it was so loud that plaster was flaking from the ceiling, while Takashi was complaining, “Can’t you turn up the sound any louder?” The lack of dialogue and having the same Boy and Girl as cartoon actors portraying the protagonists in each story confused many people. They thought the Boy and Girl were supposed to be the same characters throughout, and “why is the Boy dying over and over again?”

            I don’t think that Metamorphoses was ever shown again. Columbia Pictures had given it a limited release in Los Angeles on the same day, and the comments from the few other theaters that showed it were the same (except for the overly-loud music). It was quickly pulled from release. Nothing was seen for over a year, then in May 1979 it was released in an entirely new form. It was retitled Winds of Change; it was cut from 89 minutes to 82 minutes; the arrangement of the five sequences was altered; the Boy was named Wondermaker; the orchestral rock score was completely discarded for a new disco score by Alex Costandinos that was composed to fit the action; and narration by Peter Ustinov was added to explain, often sarcastically, the action. In October it was released in Japan in a third cut, retitled Orpheus of the Stars, with singers Arthur Simms and Pattie Brooks replacing the Rolling Stones. RCA Columbia Pictures Home Video released Winds of Change as a “Magic Window” children’s video in the 1980s, which was rereleased as a regular home video in January 1992, but no version of Metamorphoses is available today.

            By this time, the Lyrica project was long dead, along with Sanrio’s other American filmmaking plans. All that the Sanrio execs would say as they closed their Santa Monica office was, “We have done more market research, and we have decided that the time is not right for a Lyrica-type magazine in America. But you have done what we asked you to do, so you may keep the money.” They even gave the artists their stories back to sell elsewhere. (If they could. I know that Doug Wildey complained that no American comic-book publisher was interested in buying a 60-page romantic s-f story designed for young girls.)

            I treated my $3,600 ($3,700 including my second idea, which they were going to have me write once Lyrica was a success) as a windfall that gave me enough with what I already had to buy a brand-new car. So I can’t complain. It would have been nice to see Angela published, though. Doug Wildey’s art was excellent.

            As a writer of articles about anime, and as secretary of the C/FO, I wrote to some of the largest anime studios requesting illustrations that I could use in my articles.  This apparently caused some consternation in at least one studio, Tatsunoko Animation Company.  I received a letter that said approximately, “We understand that your club is showing video copies of our animation without permission. We cannot permit this for legal reasons.  But as long as you are showing them, would you please show them to the executives of American television companies who might license the American rights?”   Unfortunately, the C/FO had no professional contacts.  Or maybe fortunately -- if we had come to the attention of the professional studios, we might have gotten into more serious legal conflicts.

            The 1984 Summer Olympic games were held in Los Angeles. Both the United States Olympic Committee and the Los Angeles Olympic Organizing Committee agreed that there was only one man, or company, to design the 1984 mascot: Walt Disney Productions. Disney assigned one of its cartoonists to the job, C. Robert (Bob) Moore. While Moore was not quite ordered to make an American bald eagle the mascot, the vast majority of the organizers felt that the mascot should officially represent all America, not just Los Angeles or California. The only other choice seriously considered was the American bison (buffalo), and Moore pointed out that when a buffalo was anthropomorphized to stand on two legs, it looked top heavy. The eagle had its own problems.  It looked too stern or martial, and it lacked hands. Moore was asked to design a child-friendly “cuddly, patriotic eagle,” and he successfully designed the wings so they could double as arms and hands. Sam the Olympic Eagle was unveiled to the public on Aug. 4, 1980.

            Sam the Olympic Eagle’s popularity from 1980 until Summer 1984 should not need repeating. If he was not merchandized more heavily than the Soviet Union’s 1980 Misha the Russian bear cub, it is only because both were so heavily merchandized that the difference is inconsequential. A major problem that Sam never overcame was that his head of white feathers made him look like a senior citizen. He may have been cuddly, but he came across at best as a kindly old man. Whether Moore ever tried to design Sam as a child or an athletic youth is not known, but despite being shown as participating in all of the Summer Olympics sports, he was unmistakably an adult. Although he was designed by a Disney artist, there was never any demand in America to animate him. Sam was withdrawn according to IOC rules within a year after the 1984 Summer games were over, and was soon forgotten.

            But Sam did become a star of a weekly TV cartoon series -- in Japan.  “Eagle Sam,” 51 weekly episodes directed by Hideo Nishimaki and Kenji Kodama, at Dax International; broadcast on Tokyo Broadcast System (TBS) on Thursdays from 7:00 to 7:30 p.m., from April 7, 1983 to March 29, 1984.

            “Eagle Sam” never played outside Japan. Those who have seen it have wondered how it ever came to play IN Japan! The obvious answer, whether true or not, was that someone must have decided to get revenge against America for World War II.

            Eagle Sam was a gun-waving private investigator. (Everyone knows that all Americans are gun-happy.) He had a human secretary, Canary Karina, who may or may not have been supposed to be pretty -- with character designer Yoshio Kabashima’s simplistic art style it was hard to tell -- but there was no doubt about the amount of cleavage she showed. Sam and Canary were always accompanied on their cases by Gosling, her slingshot-wielding kid brother. Sam was portrayed as the only one in Olympic City (a thinly-disguised stereotype of Hollywood) who could solve any crimes or catch any criminals, because the police were too busy eating doughnuts, playing golf, or beating up innocent people. The police uniform’s badge was a Star of David. Naturally, Chief Albatross and Officer Bogie (or Bogey) don’t like to be shown up, so they -- with Albatross’s daughter Chichi -- were always trying to sabotage Sam. Usually Albatross thought up the schemes and assigned Bogie to carry them out, but Bogie seldom got farther than being distracted by Canary’s cleavage. When Sam got into a tight spot, he would toss his Olympic hat with the five glowing rings into the air, reach into it, and pull out whatever he needed. The character who gave Sam the most trouble was the jive-talkin’, skateboarding, shades-wearing cockroach, Gokuro, who drove him crazy with his sassy mockery. (Cockroach in Japanese is gokiburi.) Other characters were Mr. Pelican the hippie, and Thunderbird the weight-lifter.

            A lot of people do not believe this existed, but anime fans got sample episodes.  But despite its momentary incredulity value, “Eagle Sam” is for little children.  It’s shallow and boring.

            Anime got me into the biggest fight that I have ever been in, with Bill Scott of “Rocky and Bullwinkle” fame, at the meetings of ASIFA-Hollywood. Scott dismissed all Japanese animation as unimaginative costumed-hero stuff, in horribly limited animation. I rebutted, “You should talk! Rocky and Bullwinkle may be brilliant, but it’s hardly for the quality of its animation. You have it animated at one of the cheapest studios in Mexico City. As for the giant-robot stereotype, there’s much more variety in Japanese animation than there is in American animation. It’s that the anime fans don’t want to watch anything besides giant robots.” But it was a lost cause. I was drowned out by Scott and the other American animation-industry veterans at ASIFA-Hollywood chanting, “Poor animation! Awful animation!” I dropped out of ASIFA-Hollywood for several years.

            My record as a comics-fandom fanzine writer-publisher got me a job with Fantagraphics Books’ twice-monthly Amazing Heroes magazine. I have already described my (very short) interview with Sheldon Mayer.  Another memorable moment was when I got press credentials to cover a press conference on Ralph Bakshi’s “Cool World,” which was just finishing production in 1992. There were about a dozen in the press party. We were given a tour of the busy animation studio, set up in a rented warehouse; and then Bakshi came out to say a few words about how imaginative “Cool World” was and how confident the producers were that it would be a hit. Any questions? A large man immediately asked how many cels had been made for the movie, and what arrangements had been made to sell them through a collectibles gallery? Ralph tried to steer the conversation back to “Cool World” as cinematic art, but the man insisted on asking about the commercial market for the cels, as though the movie was just a scheme to manufacture saleable movie memorabilia. You could see Ralph fighting to keep his temper.  (My article on “Cool World” appeared in the final issue of Amazing Heroes, #204 in July 1992.)

            In April 1993, UCLA’s Animation Workshop hosted a birthday party for animation veteran Walter Lantz, then 94 years old. (I think that it was at this party that Lantz announced that he had recently found his birth certificate, and was shocked to learn that he was a year older than he had always thought. He was born in 1899, not 1900 as his parents had told him.) Lantz was wheelchair-bound and very weak, but his mind was still sharp. He died the next March, just before the Animation Workshop could hold a 1994 birthday party for him.

            Someone at that party asked Lantz, who worked on his first cartoon in 1915 and directed his first cartoon in 1924, what he thought had been the greatest technological development in the history of animation. The addition of sound to silent cartoons? The multiplane camera? The replacement of hand cel coloring by computer coloring? Lantz surprised everyone by insisting that it was the introduction of home VCRs in 1975.

            I don’t know if he was recorded, but he said approximately:


In 1975 animation was a dying art! All the theatrical animation studios were closed except Disney, and by 1975 even Disney was moribund. Animation for TV was all toy and cereal commercials, and was so bland that nobody but little children watched it. The very few festivals of animation were glorifications of the past, attended mostly by animation veterans and cinematic scholars, not the public. Then in 1975 the first home video cassette recorders came out. They took about a decade to become widespread, but suddenly the public was asking TV stations to show more classic cartoons so they could record them to watch whenever they wanted. Movie studios and whoever owned the rights to old cartoons found that there was big money in putting them out on video. The first video releases of old prints were later upgraded to remastered prints with original title cards. Today new animation features are being made because the studios know that they can make as much or more from video sales as from theatrical screenings. Animation that hasn’t been seen in decades is available again, and permanently for whenever anyone wants to see it, not just when its studio re-releases it theatrically or on TV. The animation industry was just short of dying when the first VCRs came out; now it’s bigger than ever!


            In late 2013 I was asked by a reader of my weekly anime column what I knew about Blue Sky Studios’ “Robots 2”? I answered that it didn’t exist.  No sequels were ever made to Blue Sky’s 2005 animated movie, and as far as I knew, none were planned. In reply, I was sent its trailer on YouTube as proof that it was real!

            Duh! until I looked at “Robots 2” more closely. From its credits it appeared to be an unauthorized sequel made in Thailand for release in India during 2012.  The voice cast was audibly American, but there was a reference to the Ramayana which was unlikely for an American movie.  The giveaway was the title of “Yak, the Giant King” buried in this trailer.  Sure enough; Wikipedia says that “Yak, the Giant King” was an October 2012 release by Workpoint Pictures, a studio in a city near Bangkok,” for distribution in Thailand, India, and Malaysia. I can believe that the Thai animators may have been inspired by the robot character design in Blue Sky’s feature, but “Yak, the Giant King” is no “Robots 2.”  I assume that some Asian distributor got it and retitled it without authorization.

            So this is where I stand today.  I don’t get out of the convalescent hospital much except in my wheelchair, but I’ve had two books already published during 2017, with two more planned.  I keep busy.

Tuesday, March 2, 2010

PR: Japan Society Announces Manga Artist-in-Residence for Kuniyoshi Exhibit

If anyone's interested in reviewing the exhibit, let me know.

For Immediate Release

Japan Society Employs First-Ever Mangaka-in-Residence

Artist/Illustrator Hiroki Otsuka to Create an Original Japanese-style Comic Book Based on the Spring 2010 Kuniyoshi Exhibition

New York, NY – Japan Society taps internationally acclaimed visual artist and professional illustrator Hiroki Otsuka as mangaka (comic book illustrator) artist-in-residence in conjunction with the Society's spring exhibition Graphic Heroes, Magic Monsters: Japanese Prints by Utagawa Kuniyoshi from the Arthur R. Miller Collection, March 12-June 13, 2010.

The first residency of its kind in the U.S. in terms of content, scale and breadth of public engagement, Hiroki Otsuka will create an original full-length manga (comic book) inspired by the work of Kuniyoshi—often working onsite visible to visitors. In addition, Otsuka lends his talents to an array of related activities, including illustration workshops for the general public and New York City high school students, devising and judging an international manga competition, blogging about his work and experience at Japan Society, and creating original Kuniyoshi-inspired artwork to be made available to the public. Otsuka will also participate in Japan Society's food-themed all-day festival j-CATION (April 10), and the Society's second annual cosplay event, Cosplay Play 2.0 (May 15), for which he will create promotional artwork.

"Kuniyoshi's love of complex narrative, his busy, frenetic style, his powerful characterization, his inventive use of space, and his mass-market appeal all mark him as a grandfather of contemporary manga," says Joe Earle, Director of Japan Society Gallery and organizer of Graphic Heroes, Magic Monsters. "We are underlining the parallels between Kuniyoshi’s work and contemporary manga by asking Hiroki Otsuka—an outstanding manga artist living in New York—to serve as our mangaka-in-residence, inspiring visitors by creating his own meta-narrative about Kuniyoshi and his work."

 

Otsuka's yet-to-be titled original manga, which begins production on the March 12 opening of Graphic Heroes Magic Monsters, centers on a teenager who comes to Japan Society's exhibition as part of a school group. The student literally gets drawn into the artwork as a Kuniyoshi-inspired warrior and is called on to save New York City from the multitude of monsters marauding throughout Kuniyoshi's prints.

 

Earle notes, "What we particularly liked about Otsuka was his sympathy for Kuniyoshi's skillful circumventions of official rules and regulations—for example the 1843 Earth Spider triptych which viewers of the time interpreted as a satire on Japan’s weak ruler and his ministers, with the demons representing those who suffered under the oppressive reforms. In the same way, Otsuka's work will incorporate commentary on contemporary America."

 

A new episode of Otsuka's manga will be made available weekly online. Visitors to Japan Society Gallery will have the opportunity to observe Otsuka working onsite on Friday evenings 5-9, and Saturdays and Sundays 11 am-5 pm.

 

In conjunction with the residency, Japan Society offers the public manga workshop Brutes, Beauties & Beasts: Drawing Inspiration from Kuniyoshi with Hiroki Otsuka. With Otsuka as a guide, participants bring their art to life choosing from one or more of the five themes from Graphic Heroes, Magic Monsters: Warriors, Theater, Beautiful Women, Landscapes, and Humor. The 2-hour workshops take place amidst bamboo gardens and an indoor waterfall in Japan Society’s Murase Room. [For ages 16 and up, single sessions take place Saturdays, March 13, March 20, March 27, April 24, May 22, May 29, June 5, June 12, 11 am–1 pm. Tickets are $30 per person including materials and free admission to the gallery. Parental permission slips required for children under 18. For more information and to register call 212-715-1224.]

 

Otsuka will visit The High School of Art and Design and The Brooklyn Friends School as part of the Japan Society Education Program's Responding to… student outreach series, which pairs high school groups to participate in a multi-part, intensive study of Japan Society exhibitions. In Responding to Graphic Heroes, Magic Monsters: Japanese Prints by Utagawa Kuniyoshi (April-June), students explore exhibition themes and make connections to contemporary culture in a manga project led by Otsuka. The program culminates in a special exhibition of the students' artwork at Japan Society and a reception for students, teachers, and parents. [For more information call 212-715-1224.]

 

To further celebrate Kuniyoshi's impact on contemporary manga, Otsuka will serve as guest judge for Japan Society's first annual manga competition, MANGA MADNESS! (March 19-May 1). Participants are asked to submit previously unpublished manga artwork, and the top three winners’ will be displayed at Japan Society. [Beginning March 19, send complete applications to submissions@japansociety.org. Digital scans are preferred but photocopies may be mailed to Japan Society, 333 East 47th Street, New York, NY 10017, ATTN: MANGA MADNESS! Please DO NOT mail original art as hardcopy submissions will be discarded after the competition. Entries must be emailed or postmarked by May 1, 2010. Full contest information and rules will be posted at www.japansociety.org in March.]

 

Finally, each week Otsuka will select a print from Graphic Heroes, Magic Monsters and create a work of art inspired by the print on paper or canvas. The completed artworks will be made available for sale after the exhibition closes. [For sales-related inquiries call 212-715-1252.]

 

About Hiroki Otsuka

 

A professional comic book illustrator since 1994, Brooklyn based Japanese artist/illustrator Hiroki Otsuka honed his craft drafting and inking comic book cells for a variety of projects, and illustrated for a number of major Japanese publications through 2004. "I grew up reading manga like all youngsters in Japan, although I was completely obsessed with submerging myself in their realm of imagination," says Otsuka. "Since then, I have devoted a great deal of time studying manga. Through drawing manga, I like to open doors for readers to share my imaginative world. I use personal experiences, or experiences and stories from my friends to inspire my work. I create drawings, paintings, and manga whose underlying themes are entertaining and convey something of the essence of living freely, easily and vividly."

 

In 2005, Otsuka's focus shifted from graphic to fine arts, working predominantly with traditional sumi ink used in Japanese calligraphy. Otsuka's debut solo show at Brooklyn's Stay Gold Gallery in 2005 prompted The New Yorker to write that his works "push the populist youth quotient through the roof." Since then, his work has appeared in galleries throughout the United States and Japan, and has been featured in international art fairs in New York, Tokyo and Basel, Switzerland. He's been exhibited at major art institutions such as The Museum of Contemporary Art, Los Angeles (Nothing Moments, 2007) and in academic settings such as Pittsburgh University Art Gallery (Making Faces: Depiction of Women in Japan from Edo to Today, 2009). In 2007, Otsuka was featured in Japan Society’s centennial exhibition Making a Home, curated by Eric C. Shiner, that highlighted 33 Japanese contemporary artists living and working in New York. Berlin's Kunstraum Richard Sorge held a major exhibition of Otsuka's paintings and murals in 2009 entitled Everything to More. Most recently, Otsuka provided the integrated illustrations for choreographer Jeremy Wade's critically acclaimed multimedia dance there is no end to more, a Japan Society commission which had its world premiere in New York in December 2009.

 

Discussing his process, Otsuka says, "I always begin by drawing the pictures on a sketchbook just using a black pen, which is a basic manga technique. As simple as this sounds, so much information can be conveyed with just one line. The spontaneity of lines is my identity. It shows how I have been inspired and mirrors my state of mind and energy flow. Lines are the most significant aspect of my works, even more important than what I draw."

 

Related Japan Society Events

 

Japan Society's spring 2010 exhibition Graphic Heroes, Magic Monsters: Japanese prints by Utagawa Kuniyoshi from the Arthur R. Miller Collection (March 12–June 13, 2010) examines the career of print artist Utagawa Kuniyoshi (1798–1861), whose vivid scenes from history and legend, wildly popular 150 years ago, feature giant spiders, skeletons, and sea creatures; Chinese ruffians; women warriors; haggard ghosts, and ferocious samurai. His prints include familiar themes such as landscape, kabuki theater, beautiful women, as well as less well-known subjects like religion and folklore of Japan, China and other Asian countries, and exotic experiments with foreign subject-matter and European techniques. In Graphic Heroes, Magic Monsters, Japan Society presents 130 dramatic images by a graphic genius whose work is a major influence on today’s manga and anime artists. Organized by the Royal Academy of Arts in collaboration with Arthur R. Miller and The British Museum. [$12/ $10 students and seniors/FREE Japan Society members and children under 16; Admission is free to all on Friday nights, 6-9 pm. Japan Society Gallery hours: Tuesday through Thursday, 11 am-6 pm; Friday, 11 am-9 pm; Saturday and Sunday, 11 am-5 pm; the Gallery is closed on Mondays and major holidays. Docent tours are available free with admission Tuesday-Sunday at 12:30 pm.]

 

Japan Society offers a taste of everything Japan with j-CATION (Saturday, April 10, 1 pm-1 am), a one-day open house festival taking over the Society’s theater, gallery, lounge and classrooms. The first-annual j-CATION centers on the theme of Japanese food. Participants are invited to feast their eyes on films with culinary themes in an afternoon of Edible Cinema, drool over innovative bento box creations and "how-to" demonstrations, savor tastings and dig in to talks given by star speakers. While authentic and unusual drinks and bites satisfy curious cravings throughout the day, the evening explodes into a smorgasbord of music with the delicious sounds of Brooklyn-based dream-pop band Asobi Seksu and a guest DJ’s sweet beats rocking into the night. [$5 suggested donation.]

 

Following the massive success of Japan Society's KRAZY! Cosplay Party in 2009, the Society hosts its second annual cosplay event, Cosplay Party 2.0 (Saturday, May 15), in conjunction with the exhibition Graphic Heroes, Magic Monsters. Fans are invited to create and showoff costumes of their favorite characters, and share their enthusiasm for anime, manga, and video games. Cosplay Party 2.0 includes an anime film premiere in Japan's Society's big screen theater; a costume competition with special appearances from Uncle Yo, World Cosplay Summit Team USA girls, and manga artist Hiroki Otsuka; prizes from Kinokuniya Bookstore; musical entertainment; a photo booth; free admission to Graphic Heroes, Magic Monsters; and more. [Time and ticket price TBA. Only costumed individuals are eligible for the competition.]

 

About Japan Society

 

Established in 1907, Japan Society has evolved into North America's major producer of high-quality content on Japan for an English-speaking audience. Presenting over 100 events annually through well established Corporate, Education, Film, Gallery, Language, Lectures, Performing Arts and Innovators Network programs, the Society is an internationally recognized nonprofit, nonpolitical organization that provides access to information on Japan, offers opportunities to experience Japanese culture, and fosters sustained and open dialogue on issues important to the U.S., Japan, and East Asia.

 

Japan Society is located at 333 East 47th Street between First and Second Avenues (accessible by the 4/5/6 and 7 subway at Grand Central or the E and V subway at Lexington Avenue).  The public may call 212-832-1155 or visit www.japansociety.org for more information.

 

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Shannon Jowett, Director of Communications

(p) 212-715-1205  (f) 212-715-1262  (e)  sjowett@japansociety.org

Japan Society |  333 E. 47th St. | New York, NY  10017 | www.japansociety.org

 

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