Articles from and news about the premier and longest-running academic journal devoted to all aspects of cartooning and comics -- the International Journal of Comic Art (ISSN 1531-6793) published and edited by John Lent.

Thursday, January 13, 2022

Book Review - The Stan Lee Universe by Danny Fingeroth and Roy Thomas (eds.).


Danny Fingeroth and Roy Thomas (eds.). The Stan Lee Universe. Raleigh: TwoMorrows Publishing, 2011. 175 pp. ISBN: 978-1605490298. US $8.99. https://twomorrows.com/index.php?main_page=product_info&cPath=123_140&products_id=934 (only digital version still available)

 

Reviewed by Michael Kobre

 

            A common image of Stan Lee for hundreds of millions of fans all over the world who've seen an Avengers or Spider-Man movie or who've read a few Marvel comics, is that of an avuncular genius who created a whole new pantheon of myth—"this generation's Homer," according to a Princeton student in 1966. Another image, distilled from the remembrances of some of his collaborators and from the comic book industry's long history of exploiting its creators, has shadowed Lee as well. In this version of the story, he's a carnival huckster shilling lies and stolen goods, claiming credit for work that isn't his, while reaping the wealth and fame that should have gone to the artists who really created Marvel Comics. This version of Stan Lee, in fact, looks a lot like Funky Flashman, a devious and numbingly loquacious promoter decked out with a toupee and a fake beard—a caricature of Lee, that is—who tormented Jack Kirby's Mister Miracle, one of the heroes Kirby created for DC. Kirby, whose art defined Marvel at least as much as Lee's words, had quit working for Marvel in 1970, fed up at last with all the broken promises of more generous financial rewards and creative credits for his work. And it's this version of Stan Lee as well who's the protagonist of Abraham Riesman's 2021 biography of Lee, True Believer: The Rise and Fall of Stan Lee. Carefully researched and gracefully written, Riesman's biography nevertheless insistently views Lee through the darkest possible prism. For Riesman, Lee is, above all, a con man and liar. As Riesman writes in his book's prologue, "[Lee] lied about little things, he lied about big things, he lied about strange things, and there's one massive, very consequential thing he may very well have lied about. If he did lie about that last thing—and there's substantial reason to believe he did—it completely changes his legacy" (12).

            At the core of this divide over Lee's character and work is, of course, that other long-running argument about the respective contributions of Lee, Kirby, Spider-Man artist Steve Ditko, and others to the creation of Marvel's characters and worlds. Lee's "Marvel Method" of creating comic books, in which artists like Kirby and Ditko would work from loose plot descriptions generated in increasingly-rushed conversations (which may or may not have ever been written down) meant that Marvel's artists had unprecedented freedom to shape and pace the stories they told, in a form of creation that Charles Hatfield has called "narrative drawing" (Hatfield 15). But the free-wheeling, improvisational nature of the Marvel Method also meant that Lee's own contributions were unclear, in spite of the line in so many credit boxes in so many Marvel comics that claimed that they were "Written by Stan Lee" (or "Smiling Stan" or "Stan the Man" or any of the other affectionate sobriquets that Lee employed in credit boxes). Yes, Lee added the dialogue and captions after the artists submitted their pages, but what role had he really played in conceiving the characters and plots? By 1989, Kirby said flatly that Lee's role hadn't been much at all. "I've never seen Stan Lee write anything," Kirby told Gary Groth for a Comics Journal interview. "I used to write the stories just like I always did" (Groth 37). In True Believer, Reisman even questions Lee's role in creating Fantastic Four #1 in 1961, the book that launched the Marvel era. "…[O]utside Stan's own oft-repeated words," Reisman writes, "there is currently no known evidence that he created the premise, plot, or characters that appeared in Fantastic Four #1. No presentation boards, no contemporary legal documents, no correspondence, no diary entries. Nothing" (105).

            In light of all the questions raised again by Riesman's biography and as part of the inevitable ongoing revaluation after Lee's death in 2018, it's helpful to look back at a 2011 collection of Stan Lee interviews, tributes, critical examinations, and miscellanea from Lee's archives, The Stan Lee Universe. Edited by Danny Fingeroth, whose own 2019 biography of Lee,  A Marvelous Life: The Amazing Story of Stan Lee, offers a more conventional portrayal than Riesman's, and by long-time Marvel writer and editor Roy Thomas, who describes himself here as Lee's "left-hand man" in Marvel's glory days, The Stan Lee Universe is, not surprisingly, an unequivocally admiring portrait of Lee. Arranged more or less chronologically, the collection follows Lee's career from a 1957 profile which focuses on the short-lived comic strip about a group of cub scouts, Mrs. Lyons' Cubs, that Lee created with artist Joe Maneely (Lee, always hungry for recognition, notes with "very great satisfaction" in the profile that the strip "has been approved by the chief Scout executive") to at least brief references to some of his final projects, including his mostly forgettable reality shows Who Wants to be a Superhero? and Stan Lee's Superhumans. Along the way, we also see family photos; notes Lee exchanged with film directors, including Alain Resnais, James Cameron, and Oliver Stone; pages from an unpublished screenplay for Resnais; an advertisement featuring Lee for Hathaway shirts; stills from a 1976 razor blade commercial, also featuring Lee; pitches for unrealized Marvel projects from Will Eisner and Richard Corben; and even a note from Lee to the president of United Airlines praising a stewardess who helped Lee and his wife Joan when she became ill during a flight. Among other odd discoveries in this material is Lee's suggestion to Resnais that he direct a Spider-Man movie starring Henry Winkler.

            But the heart of the book—as the center of Lee's story always will be—concerns his years as Marvel's most prominent scripter and its editor-in-chief. And it's on this subject that the interviews, analyses, and testimonials in the book do, in fact, help us understand a little more clearly the significance of Lee's contributions to the creation and rise of Marvel Comics. The Stan Lee Universe accomplishes this though, whether intentionally or not, by shifting the terms in which we might consider those contributions. Although there's a fine analysis by Peter Sanderson late in the book of Lee's style in dialogue and captions—Sanderson is particularly good at discussing Lee's use of the words "naught" and "smoldering" in a Thor caption—Lee in the interviews and the other artists and writers in their various testimonials don't actually have much to say about his work as a writer. There are general comments about the importance of characterization and vivid dialogue, but there's no sustained conversation about any individual story. Instead, what the book illuminates is Lee's work as an editor, shaping some of Marvel's signature characteristics (including ones essential to its wildly successful screen adaptations) and, of course, defining its brand.

            In remembrances of Lee, for instance, by writers like Thomas, Denny O'Neill, and Gary Friedrich and by such artists as Gene Colan, John Romita, and Herb Trimpe, Lee is consistently portrayed as an exacting editor with a clear vision of what he wanted on Marvel's covers, in its plots, in its art—Trimpe remembers Lee tossing pages of layouts into a trash can because Trimpe had used too many small panels—and even in the placement of dialogue and captions. For the writers, in particular, Lee was a teacher also. "He'd call us in and have us stand by him in front of the drawing table and go over the completed artwork of a story we'd written or one he'd written," Friedrich recalls, "and he'd edit it with us standing there, explaining any changes he'd made, why he put a balloon in a certain place, why he had a character say this rather than that, etc. One thing in particular I remember that he continually drove home was to always move the story forward. 'Every word that's spoken should be for the purpose of moving the story along,' he'd tell us again and again" (54). Even in later years, when Lee would receive almost finished pages, Thomas remembers, "the fact that Stan hadn't seen the dialogue and captions before they were rendered in ink in no way inhibited him from making changes … substantial changes" (50).

            Lee was, of course, also a master at developing Marvel's brand. "Thinking back," he says in a 1974 interview, "the whole thing was treated like an advertising campaign. The catch phrases, like 'Make Mine Marvel' and 'Face Front' and 'Excelsior' …I did it unconsciously, but it was all in the direction as though … I was building a product. I wanted to make Marvel Comics a product that people … would love" (124). In a detailed analysis of how Lee shaped Marvel's letter pages and then conceived and wrote the Bullpen Bulletins Page, which in 1967 began including "Stan's Soapbox," David Kasakove writes that "Stan Lee's editorial voice—at once frantic, comic, self-deprecating, tongue-in-cheek, good-natured, wildly self-congratulatory and (sometimes) moralistic—was a years-long tour de force, the glue that held the Marvel Age of Comics together" (130).

            Reading The Stan Lee Universe also reminds us of how Lee's editorial vision helped shape Marvel's signature characteristics in the 1960s, innovations that would effectively redefine the conventions of virtually all superhero narratives in comics and later in other media. Looking back in a 1974 interview, in the context of retelling his familiar story about creating the Fantastic Four (and, as usual, taking credit for the characters' conceptions), Lee singles out his insistence on a kind of realism. "I tried to do everything I could to take these super-powered characters and in some way to make them realistic and human," he says. "To have them react the way normal men might react if these normal men happened to have superhero powers" (124). But while the respective contributions of Lee, Kirby, and Ditko to the creations of the Fantastic Four and Spider-Man will always be—at least to some extent—uncertain, the kind of realism Lee describes, particularly in Marvel's early years when he was practically the company's only writer, seems to have more of his imprint. We hear Lee's voice, I'd argue, in scenes like Spider-Man's failed attempt to cash a check in his name in Amazing Spider-Man #1 or a scene in Fantastic Four #9 that Lee recalls in that 1974 interview when "They're evicted from their headquarters because they can't pay the rent because Reed Richards invests all their reward money in stocks and the markets take a nosedive" (124). For all of the qualities of Marvel Comics that flow into the solo work of Kirby and Ditko after they left Marvel, there are no moments like these: poignant, comic scenes, anchored in mundane realities and steeped in a kind of wry melancholy that turns superheroes into Yiddish shlemiels.

            Moments like these, however, would become less prominent as Lee became more involved in promoting Marvel Comics than in writing them and as Marvel's universe expanded too. But that concept of a shared universe, which was as much about branding and marketing as it was about storytelling, was clearly Lee's innovation. As he says in a 1968 interview, "… what we try to do, and I think we were probably the first at this, we try, even though they're different characters in different magazines, and possibly even living in different places, we try to make it all like one little world in which these characters exist, the Marvel world …" (44). Even Reisman concedes that Lee deserves credit for Marvel's shared universe: "Kirby never took credit for that idea—indeed, his assistant and biographer, Mark Evanier, says Kirby found it cumbersome and irritating, because it forced him to incorporate other people's ideas into his own comics. But Stan was enormously proud of the notion of the Marvel Universe and maintained it in all the superhero books" (129). Over time too, in light of Marvel's success, all superheroes existed in shared universes like this, and it's no exaggeration to say that the translation of this concept to the Marvel cinematic universe is a vital component of Marvel Studios' success on-screen, a narrative convention that's since been adapted, for good or ill, in so much other franchise storytelling in movies and other media forms.

            So what about that other question then? Who really created Marvel's characters and the universe-spanning epics they inhabit? Lee in the interviews here mostly tells the familiar story that he created the Fantastic Four and so many other characters. As the years pass in the book, we see him growing into the persona that would consume him for the rest of his life, as, for instance, in a 1974 interview, when he considers at length how he's absorbed Shakespeare's influence. But Lee is also careful to acknowledge how Marvel's artists, especially Kirby, co-created its stories. "… [T]he artist is part writer—" he says in a 1969 interview, "—he's breaking the story down as he sees it …" (78). In the earliest interview in the book, from 1965, Lee is remarkably open about Kirby's role in creating stories:

 

Some artists, of course, need a more detailed plot than others. Some artists, such as Jack Kirby, need no plot at all. I mean, I'll just say to Jack, "Let's let the next villain be Doctor Doom" … or I may not even say that. He may tell me. And then he goes home and does it. He's so good at plots, I'm sure he's a thousand times better than I. He just about makes up the plots for these stories. All I do is a little editing… I may tell him he's gone too far in one direction or another. Of course, I'll occasionally give him a plot, but we're practically both the writers on the things. (11)

    

         The documentary evidence in The Stan Lee Universe, however, doesn't settle anything. The book reprints a plot synopsis for Fantastic Four #1, which Reisman describes as "a curious document with a questionable history" that may have been written years after the comic's publication (106). Indeed, Roy Thomas' notes about the document here do little to clarify its provenance, as Thomas tells us how he was summoned into Lee's office one day late in the '60s so that Lee could show him the synopsis which Lee claimed to have found in a filing cabinet the night before—although Thomas does note that the synopsis looks like other typed plot summaries from the early '60s that Lee had previously shown him, including one for Fantastic Four #8 that's also included in The Stan Lee Universe. If anything though, other documents in the book don't make much of a case for Lee as a writer. Reproductions of pages from occasional prose stories he wrote for Marvel publisher Martin Goodman's other magazines and from Lee's unproduced screenplay for Resnais are all pretty routine stuff, mired in genre conventions or heavy-handed stereotypical characterizations. For that matter, the reproduction of materials from Lee and Kirby's last collaboration, a 1974 Silver Surfer graphic novel published by Simon and Schuster, strongly suggest that the book's story was mostly Kirby's, as he carefully details the plot in lengthy typed letters accompanying his artwork which are addressed to "Stanley" (and signed "Your pal, Jack") (153-155).

            Ultimately, the exact details of Lee's collaborations will never really be known. As Thomas notes in his comments on the Fantastic Four #1 synopsis, by 1965 Lee "was increasingly dispensing with written synopses, with Marvel artists often working merely from brief conversations, in person or over the phone" (15). Instead of written documents, we have Gene Colan's memory of recording phone calls with Lee or John Romita, Jr.'s memories of his father's anxiety after driving away from a plot session with Lee. "Oh, God, I didn't write any of this down," Romita, Jr. recalls his father saying, "how am I gonna remember all of this stuff?" (108). But if we must continue to dwell in uncertainty about what exactly transpired in Lee's work with Kirby, Ditko, and so many others, The Stan Lee Universe is an informative and entertaining field guide to that territory. Copiously illustrated, it brings to life again Lee's crowning moment as he helped to usher in the Marvel Age of Comics. If, as Reisman asserts, Lee's impulse to exaggerate his claims as a creator while failing to properly recognize his own achievements as Marvel's editor "was a core tragedy of Stan's existence and legacy," The Stan Lee Universe helps us at least to see those achievements more clearly (67).

 

References

Fingeroth, Danny, and Roy Thomas, editors. The Stan Lee Universe. TwoMorrows Publishing, 2011.

 

Fingeroth, Danny. A Marvelous Life: The Amazing Story of Stan Lee. St. Martin's Press, 2019.

 

Groth, Gary. "I've Never Done Anything Halfheartedly." The Comics Journal Library: Jack       Kirby, Fantagraphic Books, 2002, pp. 18-49.

 

Hatfield, Charles. Hand of Fire: The Comics Art of Jack Kirby. University Press of Mississippi, 2012.

 

Riesman, Abraham. True Believer: The Rise and Fall of Stan Lee. Crown, 2021.

 

A version of this review will appear in print in IJOCA 23:2.

           

Book Review - The Life and Comics of Howard Cruse: Taking Risks in the Service of Truth by Andrew Kunka

Andrew J. Kunka. The Life and Comics of Howard Cruse: Taking Risks in the Service of Truth. New Brunswick: Rutgers University Press, 2022. 196 pp. $29.95, $69.95. < https://www.rutgersuniversitypress.org/the-life-and-comics-of-howard-cruse/9781978818859>

 

Reviewed by Christopher Roman

Kent State University

 

 

Critics agree that Howard Cruse is an important figure in the wider field of comics, and especially so in the history of underground and queer comics. Yet there are only a few articles devoted to Cruse's works (my quick MLA search put that number at eight, though I am sure there are more to be found in the wider world of the internet). Andrew J. Kunka's book, The Life and Comics of Howard Cruse, comes at a critical time, published two years after the 25th Anniversary Edition of Stuck Rubber Baby and three years after Cruse's death in November 2019. As Kunka writes in his preface, his plan was to have an extensive interview with Cruse published in this collection. However, Cruse had died before interviews could happen. Kunka, though, had generous support from Cruse's husband, Ed Sedarbaum, who was able to supply page scans for this collection. Kunka's ability to connect with so many people who were fans and supporters of Cruse make this collection essential to the study of his short-form comics.

            The eight critical works that I mentioned above focus on Cruse's masterpiece Stuck Rubber Baby, and rightfully so. Stuck Rubber Baby is a premier graphic novel grappling with tough issues of racism and queer life in the Civil Rights-era South. It serves as not only an important historical graphic novel, but provides insight into the intersections of black and gay Southern life pre-Stonewall. Yet, what Kunka has managed to do in his critical anthology is open up Cruse's work beyond Stuck Rubber Baby to account for Cruse's short-form work which is not as often discussed or anthologized except for his short comic "Billy Goes Out" (see, for example, Justin Hall's collection No Straight Lines [2012]). Cruse created many more comics with an impressive range of themes and styles, apparently all of which Kunka accounts for in this book.

            As Kunka mentions in his brief Introduction, short form comics do not often get critical attention, and even when collected, do not stay in print very long compared to 'graphic novels.' Cruse's collections, Wendel All Together (1985), Dancin' Nekkid with the Angels (1987) and The Other Side of Howard Cruse (2012) are all out of print. Cruse even self-published From Headrack to Claude (2009), another of his short form comics collections, in order to keep those comics circulating. Kunka's book serves as a foundation to further work on Cruse's extensive short form comics. This book fills in the missing critical background on Cruse's life and his work that display his range of creativity, innovation, and humor, as well as his connections to the nascent worlds of underground and queer comics creators.

            Chapter one is a critical biography of his life. Kunka recounts Cruse's early life in Birmingham, Alabama, and his importance to underground comics as a young cartoonist. After creating gay-themed Christmas cards, Cruse ventured out into queer comic books, a path that had been paved by lesbian comics creators in the '70s such as Mary Wings, Lee Marrs, and Roberta Gregory. He worked with Kitchen Sink Press to establish Gay Comix in September 1980. Gay Comix was profoundly influential as it not only provided a forum for queer comics creators, but also influenced future queer cartoonists, some of whom became much better known than him, such as Alison Bechdel. Cruse's push to have a forum for queer creators to focus on queer culture and relationships could be considered a breath of fresh air in an underground comix world rife with misogyny, racism, and homophobia.

            The remaining chapters are a thematic look at Cruse's work, with full page art samples (some in color). Kunka's critical commentary leads each chapter, and then he discusses the stories with historical context and more specific critical prose. Chapter two focuses on "Autobiographical Fiction/Fictional Autobiography." Cruse's approach to autobiographical comics undermined what are now traditional genre conventions as accepted in memoirs. While there may be a character named Howard in these short form comics, there is sometimes a twist into a fantastical, or humorous reveal, which questions the stories' claims to objective truth. Kunka includes such autobiographical comics in this section as "Jerry Mack," "The Guide," and "Then There Was Claude." Each of these comics plays with autobiographical genre while showcasing Cruse's array of drawing and storytelling styles.

            Chapter three focuses on work that can be classified as "Commentary and Satire." Cruse's comics regularly commented on the politics of his time. Kunka links Cruse's more overtly social and cultural commentary works to political and educational comics. In the selections provided in this chapter, Cruse addresses issues surrounding the AIDS crisis, gay activism and queer culture, the news media, and death. This section includes "Billy Goes Out," Cruse's masterclass of a short form comic, where he uses time shifts and a drawing style to seamlessly tell a story of 1980s cruising culture. Another humorous story is "Dirty Old Lovers" in which Cruse comments on the treatment of older gay men in a gay community obsessed with youth, and a media that wants to present gay men as respectable.

            Chapter four addresses Cruse's "Parody" work. Cruse's style can be thought of as cute, a derivation of the long-lasting bigfoot style. In these works he uses his "cute" style to borrow characters from early comic strips such as Lulu, Casper, and Nancy to poke humorous fun at consumer culture, the dark side of children's comics, and the sexuality hidden therein. This chapter also includes an essay Cruse wrote on the importance of parody where he likens his parody to political cartooning, but aimed at the art world.

In all of these chapters, Kunka balances narrative analysis with comics analysis, pointing out where Cruse uses panel borders unconventionally, or how his work with stippling and cross-hatching was groundbreaking. Kunka's commentary balances Cruse's storytelling with his drawing work, showing how Cruse was the complete package, a true cartoonist. Kunka's work and critical commentary is an essential read for those interested not only in Howard Cruse, but in how his work impacted a generation of artists, especially in how important Cruse was to helping create the genre of queer comics. 

 

A version of this review will appear in print in IJOCA 23:2.

Thursday, December 23, 2021

Film Review: Bob Spit – We Do Not Like People by Cesar Cabral

Bob Spit – We Do Not Like People, Cesar Cabral. Coala Filmes, 2021.

Reviewed by Pedro Moura

Bob Spit is an hour-and-half stop-motion animation/feature documentary film directed by Cesar Cabral about Brazilian cartoonist extraordinaire Angeli. The film was awarded Best Feature at the Contrechamp section in the international animation festival of Annecy in 2021, a section which is “dedicated to,” in the words of Variety's Jamie Lang, “emerging talent from around the world and films that lie outside the mainstream.”

As the title reveals, the focus of attention is Bob Spit (originally “Bob Cuspe”), one of Angeli's most known characters from the 1980s. But it also threads the needle through the artist's oeuvre, his creative block, his aging, and a fair degree of nostalgia. This is a non-fiction project mixed with fiction, in which we'll slide through various degrees of remove from a purportedly “real” - stop-motion animation, documentary angles, the diegetic world of the character, historical contextualizations, fantasy, and so on.

Without wanting to rehash the discussion about the feasibility and pertinence of talking about “animated documentaries,” something that has been discussed by people far more informed than me, I believe that Bob Spit will nevertheless become a very good example of such an expanding field. Foremost, for being an exploration of interpretative frameworks larger and more profound that a supposedly “objective” or “journalistic” approach. We literally delve into Angeli's psyche, but in an oblique manner, so instead of having clear-cut decisive conclusions, we are rather invited to keep on thinking about the issues for ourselves.

The film follows two major storylines. On the one hand, we have an interview set in Angeli's apartment, where he clearly answers an interlocutor sitting off camera, discussing his work, career and life, showing archival material, and sometimes accessing third parties that talk about him. Angeli finds himself in a bind, and refuses to be stuck to older glories. So he resorts to recycling a strategy and decides to kill off Bob Spit, as he did before with other characters.

On the other hand, we follow what seems to be a fictive roadtrip adventure. The titular character, Bob Spit, embarks on a journey, crossing a desert-like, post-apocalyptic landscape, in his quest to meet his creator, Angeli. After learning of the cartoonist's plan to kill him – through the “prophecies” of tattered pages of the comics he stars in – Bob vows to take vengeance on his own creator.

We must always bear in mind that when we’re speaking of this whole interview setting, we are referring to a construction. After all, everything is depicted through three-dimensional puppets and backgrounds. The artificiality of the interview is made “natural” by making visible the presence of the filming crew, not only through dialogue but also through metatextual techniques such as video framing, timestamps, and other materiality traces. But if animated documentaries allow us to go well beyond indexicality, some of the less conventional techniques followed by Cabral bring about other issues, that keep us off balance and therefore alert at all times.

For instance, there are momentary “glitches” that allow us to see the actual photographic footage of the interviews Cabral and his crew did with Angeli, which can be seen as the supposed scaffolding of the final animated plane. So the film never leaves us in a continuously comfortable state of watching what unfolds. We are permanently jarred back and forth in these dimensions. According to Annabelle Honess Roe, “the use of animation as a representational strategy broadens the potential of documentary by expanding the range of what can be shown and told” (Animated Documentary). And what is shown and told in Bob Spit goes well beyond the Brazilian cartoonist's take on his own work.

Somewhat like the Quay Brother's Street of Crocodiles, it's as if we have access here to multiple levels of reality and existence – Angeli's “normal life” and Bob Spit's imaginary adventure storyworld –, but we do not have a precise map of how one level relates ontologically to the other. It would be easy to say that the latter is an extension of Angeli's “imagination” or “stories,” but it gets more complicated than that, in a crooked Lynchian logic sort of way. Nevertheless, there is a certain coherence and fluidity to this patchwork, as the director dovetails the artist's life, thoughts and art into a continuous unfolding thread. Mostly, this stems from the overall framing of Angeli's voice taking precedence over the whole narrative. At one point, someone asks Angeli if they can ask him a question. Angeli simply answers, “No.” Not because there are no questions to be asked or no answers to be given, but because we are always already within the discourse that makes up the whole text.


Notwithstanding, the projects allows for a number of shifting points of view. Apart from Angeli's speech, we go into the fictive underworld of Bob Spit, even if his adventure is mostly framed by the Kowalski twins. But, as mentioned above, we also have access to Angeli's wife Carol, fellow cartoonist Laerte (yet another giant from the 1980s, still extremely active today and admired by Angeli) and the ex-editor/taxi driver, which has a few words of choice about the author. Later on, other characters appear, bringing other types of “glitches” into the mix.  

Arnaldo Angeli Filho was born in São Paulo in 1956, and belongs to a generation of self-taught artists who were heavily influenced by the preceding golden age of Brazilian illustrators, comics artists and cartoonists, upholding thus a genuine national tradition, even if mixing it with the most diverse sources of foreign material. In Angeli's case, the influence of Robert Crumb is unmistakable, specifically his ability to come up incessantly fully formed characters, many of which would become recurrent. From the hippie duo Wood & Stock to the sexual deviant Rê Bordosa and, of course, the anti-social yet shrewd commentator Bob Cuspe. 


Most, if not all of these characters were born in the daily strips he created in the early 1980s in the pages of the Folha de S. Paulo, in which he had been working as a very politicized and combative editorial cartoonist since 1973. Around that same era, his interest for comics proper lead him to several editorial projects, thanks to a collection put out by the publishing house Circo, called Chiclete com Banana (“Gum with Banana;” really, I'm not kidding, it's not “of”). Its success was so great that the publishers decided to give Angeli a regular magazine. This also heralded an outstanding number of influential titles presenting a powerhouse new generation of cartoonists, including Laerte and Glauco, with whom Angeli would form an informal trio for years to come.

Chiclete com Banana would feature then a plethora of characters, including the “pervert” variant of the two-kid team trope Skrotinhos to con man/spiritual leader Rhalah Rikhota, both of whom appear in this very same film. But many, many others would be penned by Angeli, all of them hilarious stock characters very much related to the cultural specificities of the city of São Paulo (arguably the cultural capital of Brazil, or at least so “Paulistanos” like to believe).

This is not the first time Angeli is involved with filmmaking. In 2006 Otto Guerra adapted another character-driven strip into Wood & Stock: Sex, Oregano and Rock'n Roll. Cesar Cabral directed first a short based on Rê Bordosa in 2008, and in 2017 launched a television series called Angeli the Killer, in which he adapted many of the cartoonist's stories, brought his characters to life and conducted (and animated in stop-motion) interviews. To a certain extent, Bob Spit, the movie, is an extension of that project. But it is also a simplification, as it attempts to create a more or less linear and organized structuring of its themes, instead of the more loose, hectic and even frantic pace of the tv series. 


Bob Spit brings a visual dynamic that was not extant in the original material: color, three-dimensionality and a certain lightness to it all. We should bear in mind that Angeli's original work was made out of heavy, “scratchy”, “dirty” hatchwork, very typical of a certain underground aesthetics. Coloring, and subdued, murky one at that, would come later. But Cabral's own capability for character design and construction, their dynamic movements, the framing and camera work makes up for a technically solid piece of work. Cabral’s use of an incredible variety of sounds sources, including “classic” Brazilian punk rock anthems of the 80s, creates nonetheless a seamless surface that eases the many transitions between planes and subjects. To watch a stop-motion character drawing on paper is an amazing experience, even if for the briefest of moments.

To be precise, while the main two storylines are depicted through stop animation techniques, there are other interpolated techniques, used as brief transition bumpers (but which sometimes are also used to convey further contextual information). In some of these, the animations made out of the strip's art – basically quickly superimposing several of the strips' panels, but judiciously choosing similar positions of the character— is superb. And these scenes are particularly good precisely because they do not aim to disguise their origins or bring up the idea that “animated cartoons” are better than the original drawn cartoons, but because they leave visually present the variegated materiality of the original newsprint, including within their transition effects.

While Angeli's more recent work is slightly more introspective, sometimes with the cartoonist drawing himself, and engaging, quite often with zen-like adages, his 1980s and 1990s work, from which this movie stems, was quite virulent, frank and adversarial. In a word, punk. But what is at stake in Bob Spit is not simply an adaptation of those stories. Angeli appears in his present age, preferring to stay home, listening to records, working alone and uninterrupted. And Bob Spit himself is not his old self, living in the busy streets of São Paulo. He looks slightly tired, living off the flesh of maimed mutant Elton Johns, unable to spit (his trademark move, and hence his name). The possibility of killing his creator is the only little spark of joy that seems achievable, and even that does not change his demeanor. To put it simply, neither creator nor created character are the personalities that they once were, and that most people remember. There may be a hint of nostalgia in making this documentary, but both Angeli and Bob Spit himself suffer no fools gladly and are willing to disabuse people of their expectations.

 


Another potentiality of the animated documentary underlined by Roe is its capacity to what she calls “pointing inwards,” i.e., the possibility of employing non-mimetic strategies that go beyond issues of verisimilitude and evocative planes that open up to more complex, less directly accessible emotional or inner mental states of the portraitee. In this case, many of the silences, hesitations and half-explored emotions by Angeli gain a body of their own in the imagetic translations.  While the film is not dealing with repressed memories or clear-cut traumas, as is the case of the world-famous case of Ari Folman's 2008 Waltz With Bashir, Bob Spit sometimes hints at the idea that the “road trip level” of Angeli's characters may correspond to a “sub-level” of Angeli's psyche. Angeli speaks (in the film, but also famously elsewhere) of his problems with alcohol, drugs and sexual behavior. After all, the Kowalskis, the Elton Johns and Bob Spit inhabit sewers, underground bunkers and tunnels beneath derelict urban landscapes (even though it’s filled with Easter Eggs, such as the curvy hill of Mara Tara’s thighs). They cross dilapidated and abandoned streets and roads, and when finally Bob emerges into Angeli's world, he seems to comes from below a sofa in which Angeli was sleeping. Were we watching that which Angeli was dreaming? They seem to touch each other briefly, but Angeli awakes. But soon enough, while on the elevator, a scene plays out a wonderfully staged crossing of worlds, as Angeli and Bob Spit finally meet each other. Characters rebelling against their creators is not necessarily new (Fleischer's Out of the Inkwell dates back to 1918), and neither is the clash of the different ontological worlds of creator and created (e.g. Grant Morrison's Animal Man, or even the 2006 Marc Forster's Stranger than Fiction), but there is something strangely satisfactory in watching an old familiar character conquering a different degree of autonomy in relation to both his author and audience, confirming his contrarian, punkish ethos.

 

For the people who are knowledgeable about Angeli's work and these characters, the film offers an opportunity to re-engage with, and re-interpret it all with hindsight. Is Bob's punkish verve, the smash-it-all, kicking-against-the-pricks, spit-on attitude still an answer to society's problems? To apathy? To the sure destruction of the world? To the idiocy that surrounds us? Now that we are older, that our backs hurt, and that we don't want to get around much anymore, we may think we don't have the same energy, sure. But deep inside, just as Angeli in the end leans over his window, above the anonymous streets below, and spits, we think to ourselves, as Bob Spit would have said, Fuck, yeah!

A version of this review will appear in print in IJOCA 23:2.

~~~~~~~~

Since this material will be unfamiliar to many of our readers, the following is from the movie's press release and a preview is on YouTube :

BOB SPIT - WE DO NOT LIKE PEOPLE is a stop-motion animation that mixes documentary, comedy and road-movie. It tells the story of Bob Spit, an old punk trying to escape from a post-apocalyptic desert that is actually, a purgatory inside the mind of his creator, Angeli, a cartoonist going through a creative crisis.The story is freely inspired by the life and work of one of the most celebrated Brazilian cartoonists of all times, Angeli, who became famous in the 70s by releasing political cartoons in the midst of Brazil’s military dictatorship. In the 80s, he migrated to daily strips, showing an acid sense of humor to represent Brazil’s society, day-to-day life and customs. Angeli had editorial success with his monthly magazine “Chiclete com Banana,” which sold over 120 thousand copies per edition. During his time, the cartoonist has created some of his most famous characters: the bohemian diva Rê Bordosa, the hippie pair Wood & Stock, and the punk Bob Spit.

DIRECTOR’S BIOGRAPHY

Cesar Cabral has a degree in Cinema through the Arts and Communication School - São Paulo University (ECA-USP). He began his career as a stop-motion animator in 1998 and co-founded the animation company Coala Filmes in 2000. He directed the stop-motion short films The Re Bordosa Dossier (2008), which won more than 70 awards in Brazilian and international film festivals, and Storm (2010) selected to many prestigious film festivals all around the world, such as Annecy, Hiroshima, Havana and Sundance. Cesar created and directed 2 seasons of the young adult stopmotion animated series Angeli The Killer, selected to 2018 Annecy Film Festival and broadcasted at Canal Brasil. Bob Spit - We Do Not Like People was awarded best feature at Contrechamp section in Annecy 2021.
 
With the voices of Milhem Cortaz, Paulo Miklos, Grace Gianoukas, André Abujamra, Laerte, Hugo Passolo, Angeli.

MILHEM CORTAZ does Bob Spit’s original voice. One of Brazil’s most exciting actors, he has played parts in films such as “Elite Squad”, “Elite Squad 2”, “Carandiru” and the DGA nominated "A Wolf at the Door."
 He has also voiced the character in the series “Angeli The Killer”
 
PAULO MIKLOS does the characters’ original voice for THE KOWALSKI BROTHERS, who live in the desert gathering pages of the “Chiclete com Banana” Magazine. When they meet Bob Spit, they encourage him to find Angeli.  A gifted actor and musician, he played in seminal Brazilian rock band “Titãs” and had striking parts in films and TV Series such as “O Invasor”, “Estômago” and “É Proibido Fumar”, “Sessão de Terapia” e “Os Normais.”

ANDRÉ ABUJAMRA does the characters’ original voice  of RHALAH RHIKOTA, a charlatan guru who had his fame and followers in the 80s. He is the mentor of the Kowalski brothers.  A musician, comedian and actor, Abujamra has a long story in Brazil’s pop rock scene. He was the composer of “Carandiru”, and has parts in films and tv shows such as “Estômago” and “A Grande Família”.
 
GRACE GIANOUKAS is Rê Bordosa’s original voice. RÊ is a junkie diva who was the most famous of Angeli’s characters. The cartoonist killed her in the 80s, and since then she is a lingering presence in his life. An actress, director, screenwriter and producer, she had several roles in theatre, TV and cinema. She is currently starring in the TV Globo soap opera “Orgulho e Paixão”.






Wednesday, December 22, 2021

Book Review: The Comics World: Comic Books, Graphic Novels, and their Publics, ed. by Woo and Stoll

The Comics World: Comic Books, Graphic Novels, and their Publics. Edited by Benjamin Woo and Jeremy Stoll. Jackson: University Press of Mississippi, 2021. HC $99. PB, $30. < https://www.upress.state.ms.us/Books/T/The-Comics-World>

 

Reviewed by Matthew J. Costello

Professor of Political Science

Saint Xavier University

Chicago, IL USA

 

 

Woo and Stoll have curated a collection of essays to point comics studies beyond its language and literature roots, and situate it within a social-scientific tradition. To bridge the gap between social sciences and humanities, they define a general social scientific orientation derived from mid-twentieth century sociology emphasizing the meanings people attribute to social action and tempered by Bourdieu’s approach to cultural production. The anchoring frame is Howard Becker’s notion of “art worlds,” comprised of “everyone necessary for a work of art to be produced in the way that it was in fact produced.” (xiv) and this would include the creators, corporations, retailers of various kinds, critics, scholars and consumers. The fourteen essays are grouped into three general categories of the comics world: production, circulation, and reception. Woo and Stoll note that an art form as diverse as comics may have “many worlds” (xiv). The essays reflect this by examining diverse communities of producers and consumers from the US, Latin America, and Asia; and multiple channels of circulation using a variety of methodologies, including ethnography, survey research, economic geography, and institutional analysis. The volume thus captures much of the diversity across various comics worlds.

The essays are strongest overall and cohere best in the section on production. Together, the five essays in this section seek to identify who produces comics, where they produce comics, and the global and political influences on comics production. Woo’s essay reporting results of a survey of comics producers notes that most producers engage in multiple fields of production—with a publisher or self-publishing, work-for-hire or creator-owned—and that few make comics their full-time job. Essays by Maynard and Lent explore communities that produce comics geographically and by gender and the importance of these communities for creating a space for comics production. Exner and Gomes offer essays on the transnational and editorial roles in the origins of manga and the use of comics as tools for political education during the Unidad Popular in Chile, respectively.

The second section, circulation, is more of a mixed bag. The consequences of comics’ move from ghettoized niche form to major commercial center of popular culture are explored in Bart Beaty’s consideration of the rise and fall of the comics press and Salkowitz’s classification and discussion of different fan communities at Comic-Con. The use of comics for school and social education are explored in essays by Sabeti and Wieskamp. Wieskamp’s study of Priya’s Shakti reveals how transnational ties and non-western ideas can be used in a comic to try to bring about cultural change, in this case to raise consciousness of how to address violence against females.

The essays on reception are probably the weakest in the collection. Sinervo’s essay on comics scanning makes a convincing argument that scanners considered themselves fan participants in the comics world rather than pirates or free-speech defenders, and Galdieri shows that readers’ participation in leadership elections for the Legion of Superheroes demonstrated fan commitment to the series’ history. Neither essay really fulfills its promise of revealing underlying ideologies of their subjects. The other two essays in this section identify that Comic-Con attendees seek a sense of community and that comics fans see fandom as informing other parts of their lives.

Together the essays provide a description of the comics world (or worlds as Woo and Stoll prefer), but they do not provide much analysis of how this world is shaped and why, although many point in directions that would be interesting to explore. How, for instance, does the political economy of the culture industries generate specific kinds of comics production? Woo’s essay suggests that comics producers continue to be an economically marginalized community, more diverse at the economic margins. Maynard and Lent show how marginalized communities can work together to build support, with Maynard, in particular, exploring how government gate-keeping in the area of cultural production can force such marginalized communities together. Considering how these different communities are affected by and navigate the structures of the political economy of cultural production and how that affects their products seems one clear direction for research. Another is how the reception by fan communities is affected by the hegemony of neoliberal production in the culture industries. Beaty shows that the comics press has been undermined in both form and function by the explosive growth of comics in mainstream culture. Salkowitz examines how Comic-Con has been transformed by the influx of non-fan cultural tourists, and Sinervo shows how the move to digital publication by major producers effectively subsumed and destroyed the scanner sub-culture. While these discrete pieces offer descriptive histories or sociological snapshots, they cry out for a systematic analysis of the effects of the changing political economy of the comics industry on fan communities. Finally, the essays by Exner, Gomes and Wieskamp offer insights into specific political and transnational influences in the comics world. How does increased globalization affect the production, circulation, and reception of comics?  Exner suggests that manga was influenced more by US cartooning than previously thought but also notes the reverse effects in recent years. Gomes describes how the Unidad Popular government sought to use comics to reverse the imperialist ideas imported into 1960’s Chile. Wieskamp demonstrates that diasporic communities can cross national boundaries to create comics that bring non-western ideas to address major social issues. These essays suggest another fruitful direction for research would be to interrogate the ways various cross-national ties link, inform, and empower the marginalized communities discussed by Maynard, Lent, and Woo to produce different kinds of comics in different worlds in the face of the hegemonic and homogenizing neoliberal influences.

Woo and Stoll’s The Comics World is a well-conceived and thoughtfully executed catalog of many of the ways that social scientists would describe the 21st century comics worlds. It is an important starting point for the development of a social scientific study of comics. As such should be of interest not only to comics scholars, but to anyone interested in the sociology of culture in general. More importantly, it points toward new directions for further research and sustained causal analysis of how the changing political economy of the comics worlds affects production and reception and how it creates opportunities for marginalized communities to appropriate elements of the comics worlds to engage these power structures. I expect this text will be widely read and cited and remembered as a foundational text in the broadening of comics studies.

 

A version of this review will appear in IJOCA 23:2.